When it comes to destruction damage, quality doesn't matter. You also have the stone axe and pick axe that add bonus damage to object destruction of +1 and +2 respectively. As pointed out, with q1000+ tools, you'd be adding over half as much as the wrecking ball with a pick if quality did.
Plus it's a game in development... who knows when something might get added that would use it?
CaddoPuma wrote: If it didnt matter at all, why would they bother coding in quality for it?
It would be harder to make an exception for the rule here than to just include a useless (for now) value. I base that on the principle of maximum code reuse while minimizing code redundancy, one of the core principles of modular and object-oriented programming design.
CaddoPuma wrote: *THINK* quality affect the amount of energy used when swinging the sledgehammer
I'd tell you "no," but I've just gotten used to using a wrecking ball for removing things instead of making a sledgehammer, so my information is dated. If it hasn't changed from legacy, then no, but I won't tell you that still holds true today. Sorry I can't clarify better.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.