Only if it affected damage per blow, which I clearly stated that it does not. If it didnt matter at all, why would they bother coding in quality for it? I *THINK* quality affect the amount of energy used when swinging the sledgehammer but as yet I have not been able to confirm.qoonpooka wrote:I've been wondering the same thing, but if quality mattered, Sledgehammers would eventually obviate the need for siege equipment...
CaddoPuma wrote: If it didnt matter at all, why would they bother coding in quality for it?
CaddoPuma wrote: *THINK* quality affect the amount of energy used when swinging the sledgehammer
I get that and it makes sense to a degree. Except there are many other items already existing that dont have a q value because q affects nothing (take a bucket for example). They could have just as easily copied source code from one of them. Your previous mention of making room for possible future updates does sound 1005 plausible though and in conjuntion would make the "source code" explanation make sense as well.MagicManICT wrote:CaddoPuma wrote: If it didnt matter at all, why would they bother coding in quality for it?
It would be harder to make an exception for the rule here than to just include a useless (for now) value. I base that on the principle of maximum code reuse while minimizing code redundancy, one of the core principles of modular and object-oriented programming design.
Hmmm. Well I still know more about it than I did before. I know in legacy sh q did nothing. I hope that doesnt sound sarcastic. I genuinely appreciate any light you can shed on the subject, however much or little. So the mystery continues.MagicManICT wrote:CaddoPuma wrote: *THINK* quality affect the amount of energy used when swinging the sledgehammer
I'd tell you "no," but I've just gotten used to using a wrecking ball for removing things instead of making a sledgehammer, so my information is dated. If it hasn't changed from legacy, then no, but I won't tell you that still holds true today. Sorry I can't clarify better.
CaddoPuma wrote: Except there are many other items already existing that dont have a q value because q affects nothing
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