Sledgehammer quality

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Sledgehammer quality

Postby CaddoPuma » Mon Jul 30, 2018 8:37 am

I know what it doesnt do (affect damage dealt per blow), but what DOES it do? Does it reduce the energy spent when using it? (Yes, i did use the search feature and didnt find anything nor is the answer on the Wikki)
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Re: Sledgehammer quality

Postby Granger » Mon Jul 30, 2018 9:58 am

Sledgehammer adds damage when destroying things, helping to overcome soak of objects.
Quality of it afaik doesn't matter.
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Re: Sledgehammer quality

Postby qoonpooka » Mon Jul 30, 2018 1:51 pm

I've been wondering the same thing, but if quality mattered, Sledgehammers would eventually obviate the need for siege equipment. At quality 250 you'd be doing +20 damage (base effect is +4 damage), and would only need a strength of 100+ to hand-bash palisades. This would make palisades very vulnerable very early in the game.

As it stands, Quality 1k+ metal equipment is the present norm and it would be adding 40ish damage, making the Wrecking Ball completely useless.

Given the changes that made hand-bashed palisades a thing of the past, I'm pretty confident that Sledge quality doesn't matter.
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Re: Sledgehammer quality

Postby CaddoPuma » Mon Jul 30, 2018 3:31 pm

qoonpooka wrote:I've been wondering the same thing, but if quality mattered, Sledgehammers would eventually obviate the need for siege equipment...
Only if it affected damage per blow, which I clearly stated that it does not. If it didnt matter at all, why would they bother coding in quality for it? I *THINK* quality affect the amount of energy used when swinging the sledgehammer but as yet I have not been able to confirm.
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Re: Sledgehammer quality

Postby MagicManICT » Mon Jul 30, 2018 4:56 pm

When it comes to destruction damage, quality doesn't matter. You also have the stone axe and pick axe that add bonus damage to object destruction of +1 and +2 respectively. As pointed out, with q1000+ tools, you'd be adding over half as much as the wrecking ball with a pick if quality did.

Plus it's a game in development... who knows when something might get added that would use it?

CaddoPuma wrote: If it didnt matter at all, why would they bother coding in quality for it?

It would be harder to make an exception for the rule here than to just include a useless (for now) value. I base that on the principle of maximum code reuse while minimizing code redundancy, one of the core principles of modular and object-oriented programming design.

CaddoPuma wrote: *THINK* quality affect the amount of energy used when swinging the sledgehammer

I'd tell you "no," but I've just gotten used to using a wrecking ball for removing things instead of making a sledgehammer, so my information is dated. If it hasn't changed from legacy, then no, but I won't tell you that still holds true today. Sorry I can't clarify better.
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Re: Sledgehammer quality

Postby CaddoPuma » Mon Jul 30, 2018 5:27 pm

MagicManICT wrote:
CaddoPuma wrote: If it didnt matter at all, why would they bother coding in quality for it?

It would be harder to make an exception for the rule here than to just include a useless (for now) value. I base that on the principle of maximum code reuse while minimizing code redundancy, one of the core principles of modular and object-oriented programming design.
I get that and it makes sense to a degree. Except there are many other items already existing that dont have a q value because q affects nothing (take a bucket for example). They could have just as easily copied source code from one of them. Your previous mention of making room for possible future updates does sound 1005 plausible though and in conjuntion would make the "source code" explanation make sense as well.

MagicManICT wrote:
CaddoPuma wrote: *THINK* quality affect the amount of energy used when swinging the sledgehammer

I'd tell you "no," but I've just gotten used to using a wrecking ball for removing things instead of making a sledgehammer, so my information is dated. If it hasn't changed from legacy, then no, but I won't tell you that still holds true today. Sorry I can't clarify better.
Hmmm. Well I still know more about it than I did before. I know in legacy sh q did nothing. I hope that doesnt sound sarcastic. I genuinely appreciate any light you can shed on the subject, however much or little. So the mystery continues. :D
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Re: Sledgehammer quality

Postby MagicManICT » Mon Jul 30, 2018 5:36 pm

CaddoPuma wrote: Except there are many other items already existing that dont have a q value because q affects nothing

I'm probably just pulling straws, but I'm guessing it's the way code and tree are organized. I'd have to look things up in game and I'm not there right now, and even then that might not be an accurate place to base my guess.
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