Gensokyo wrote:Ants wrote:What's the hardest thing to bot?
Quests and credos,
Not really.
simply because of how much information you'd have to tell the bot (where does X come from, how to make Y, harvest Z from where,
The hard part is to to make the character perform the various actions at the various objects/workstations, the rest is just the elbow grease of maintaining the list of
which items have to be in the inventory when performing
this action at
that object/workstation (when not hand-crafting) to create a certain item. Sure this requires quite a bit upfront work (and a coder with better than script kiddy skills or he'll not be able to pull it off), but when that's in place the rest is
trivial as the bot will, from this point onward, be able to obtain
any item it needs for a certain action - without any further work from the coder.
pathfinding,
After you got the character to move from A to B on screen it isn't that much harder to make it find a path toward a C that is off-screen (irrelevant of the distance to it), especially after mastering portals (which you have to anyway, should you want to end up with a bot instead of a simple script).
not getting killed/drowning in a puddle)
The hardest part is to survive encountering 'mobs' contolled by humans, normal animals and puddles (or even deep water) are trivial to avoid/navigate.