Hrenli wrote:Ysh wrote:Rummage is look where you are no supposed to. Theft is taking item you are no supposed to. Picking lock implies looking but not necessarily taking. I think this rummaging crime is correct.
Well, there is slight difference between opening a door and opening a locked door. Current system doesn't distinguish these two. Technically it calls for a separate category (because as you said, on the other side there is a difference between looking and taking) between rummaging and theft, but I think it's too much just for this particular case. If we have to make a compromise and merge it either with rummaging or with theft I think rummaging is better. The worst which could happen is that someone peeks into a locked container without you knowing it. But if he takes anything from there it's still a theft.
Assuming that other side of this door is some area I am not supposed to be in, then I think there is no great difference between if there is lock on door or not. In either case I have entered some location I should not be in, just in one case it took me a bit more work.
Maybe there would be argument if picking the lock breaks this lock so that owner needs to create new lock. If this were true, I could see reason to make it vandalism, since you destory lock. I believe current case in game is you can just relock this same lock after it has been picked, without changing the lock, so I think this does not apply. The only thing lock owner loses is the secrets beyond the lock.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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