How Does Armor Work?

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How Does Armor Work?

Postby redking36 » Thu Feb 07, 2019 5:05 am

The wiki's explanation is not very intuitive to me. It sounds like hard soak is how much damage the armor stops, and then soft soak determines how much damage the armor takes, but soft soak also reduces the damage you take by some complicated amount? That's my best guess at what the wiki means, but can somebody with more knowledge correct me?

Also, how do we know the hard soak and soft soak of armors?
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Re: How Does Armor Work?

Postby Sevenless » Thu Feb 07, 2019 8:56 am

Image

Left is deflection, right is soak. Deflection/soak are each summed, deflect goes first and the damage vanishes, soak second and the damage is distributed randomly with soak as the weighting. If anything goes past the deflect/soak sum you take full damage from what's left. Some attacks have armor piercing that damages you before the remainder is applied to deflect/soak.
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Re: How Does Armor Work?

Postby Hrenli » Thu Feb 07, 2019 11:07 am

Sevenless wrote:Left is deflection, right is soak. Deflection/soak are each summed, deflect goes first and the damage vanishes


Not really. It was changed during viewtopic.php?f=39&t=60465&p=771407 and was not rolled back during viewtopic.php?f=39&t=60550&p=772440
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Re: How Does Armor Work?

Postby nevera » Thu Feb 07, 2019 12:03 pm

On a similar note, if i get more pieces of armor will it start negating damage without reducing wear like in some of the older systems? It often feels worse taking armor damage than health when fighting things like bats.
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Re: How Does Armor Work?

Postby MagicManICT » Thu Feb 07, 2019 12:13 pm

Better to have cheap armor than get wounds that can take forever to heal or otherwise restrict gameplay.
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Re: How Does Armor Work?

Postby nevera » Thu Feb 07, 2019 2:02 pm

MagicManICT wrote:Better to have cheap armor than get wounds that can take forever to heal or otherwise restrict gameplay.


But what if i want to use a decent gild on my bat cape, i lose both the cape and gild once it breaks which feels like more of a waste than knicks & knacks that heal overnight. I can stick a gild on my nettle shirt and it will last me forever. do people just put worse gilds on their armor?
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Re: How Does Armor Work?

Postby Hrenli » Thu Feb 07, 2019 2:12 pm

nevera wrote:I can stick a gild on my nettle shirt and it will last me forever.


Not really. Only until you can create a better q shirt (nettle or not) for a better enough q gild in it that it gives more bonuses.

As for the bat cape - I would just skip gilding it with something you can't easily replace. Gild it with something you can afford to loose and it's just a nice bonus to the armor. Armor is expendable.
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Re: How Does Armor Work?

Postby MagicManICT » Thu Feb 07, 2019 3:40 pm

Hrenli wrote:
nevera wrote:I can stick a gild on my nettle shirt and it will last me forever.


As for the bat cape - I would just skip gilding it with something you can't easily replace. Gild it with something you can afford to loose and it's just a nice bonus to the armor. Armor is expendable.


This...

and as far as the shirt. It doesn't protect you from damage. There is no item (equipment specifically) decay in the game currently other than for armor.
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Re: How Does Armor Work?

Postby redking36 » Sat Feb 09, 2019 7:25 am

Sevenless wrote:Image

Left is deflection, right is soak. Deflection/soak are each summed, deflect goes first and the damage vanishes, soak second and the damage is distributed randomly with soak as the weighting. If anything goes past the deflect/soak sum you take full damage from what's left. Some attacks have armor piercing that damages you before the remainder is applied to deflect/soak.


Still does not really answer it for me. So does 3/4 armor only absorb 3 damage, before the rest (up to 4) is assigned as wear? Or are the numbers misleading and they actually block some multiple of those numbers?
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Re: How Does Armor Work?

Postby Hrenli » Mon Feb 11, 2019 11:33 am

redking36 wrote:Still does not really answer it for me. So does 3/4 armor only absorb 3 damage, before the rest (up to 4) is assigned as wear? Or are the numbers misleading and they actually block some multiple of those numbers?


jorb wrote:The armor model has been changed. Previously hard armor soak removed damage with no damage to the armor, while soft armor soak removed damage with damage to the armor. Under the new model, both hard and soft armor soak eat damage at a cost of damage to the armor, but the soft soak is only gradually applied to incoming damage, with the full soft soak value of damage only being deducted from the damage if the damage exceeds 2x the soft soak value.


That's as far as we get with official info on the subject.
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