Variable Material question

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Variable Material question

Postby Nek » Sat Feb 09, 2019 8:02 am

Got a bit of a brainlet question that I need helping with. To be honest, I can't even figure out how to word it so bare with me.
When building a structures, is there any way I can '''''trick''''' the game, so to speak, into showing a material I want despite technically not having enough of said material?
Fuck it, let me just give an example.
A village claim requires 200 stone. Let's say I want both the Primary AND Secondary stone to show Basalt, but I only have like 80 Basalt. Could I not, in theory, use the 80 Basalt and then like 10 of each other stone to keep those other stones numbers relatively low? Would that show Basalt as the Primary and Secondary stone or...? What would happen?
If the above wouldn't work, does anybody know some way that would work other than the obvious 'just get more basalt'?

Help me out lads, in the name of quality aesthetics I don't want to proceed in building something only for it to look like shit.
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Re: Variable Material question

Postby sabinati » Sat Feb 09, 2019 8:45 am

yes. i forget the exact math but yes.
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Re: Variable Material question

Postby Nek » Sat Feb 09, 2019 8:55 am

Nice one, nice one.
Are you definitely sure the secondary type would also be basalt in that example too? That's the part I was sketchy on and I just wanna be certain it ain't gonna fuck me over before I go through with it.
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Re: Variable Material question

Postby sabinati » Sat Feb 09, 2019 9:16 am

if you have the overwhelming majority as basalt yes, i don't know the exact numbers but if you have 80 out of 200 basalt then you need to spread the remainder among as many rock types as you can manage, let me see if aurion remembers the math bits
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Re: Variable Material question

Postby pawnchito » Sat Feb 09, 2019 9:18 am

viewtopic.php?f=42&t=41353

this might be helpful. there are others outthere that tell you what the ratio is. Im sorta incapable of doing more in thorough searches at this moment though so i can't do more ind epth searches.
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Re: Variable Material question

Postby Hrenli » Mon Feb 11, 2019 11:51 am

Nek wrote:Could I not, in theory, use the 80 Basalt and then like 10 of each other stone to keep those other stones numbers relatively low? Would that show Basalt as the Primary and Secondary stone?


Yes, exactly that. And that's how people built rock crystal towers in previous worlds. Those weren't built out of shitload of rock crystals.
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Re: Variable Material question

Postby Vigilance » Mon Feb 11, 2019 11:53 am

why not just sketchbook them goy

but yeah, 80 basalt, then put an equal amount of every other stone in the world in. you could do 10 of 12 different types of stone (thats not too horrible) and i imagine it would work, based on my findings.
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Re: Variable Material question

Postby Agame » Mon Feb 11, 2019 3:22 pm

The idea for primary, secondary, tertiary, etc is that one color must be more than the next one but less then double of the next one. I mean, with only 2 colors, if you put in 130 basalt and 70 quartz, you get secondary color quartz. If you put in 135 basalt and 65 quartz, you get only basalt for both colors. If you have 80 basalt and there is no tertiary color, you should put 80 basalt in, then less than 40 of anything else, as many colors as needed untill you get 200 total.

Careful to not put 40 of anything or you can only accept the failure or bash the sign and start all over from scratch, with all invested basalt gone in the bashing...
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