by Sevenless » Sat Feb 09, 2019 7:08 pm
Cases for alts:
Current hunger system makes eating food for energy instead of FEPs punishing. Alts are used for slave labour that is heavy on hunger use (digging, chopping trees).
LP is fairly time gated per day. Quests help a lot, but you get a good chunk of daily LP from curios. This means your forager (surv/exp) and your farmer (farming/carpentry...?) can both be gaining LP at the same time while you play one actively. XP can cause some issues here, and arguably that was kind of why it was implemented although it has grown in use, but it's not an insurmountable barrier with a bit of active play.
Edit: To clarify, in my experience of hardcore questing you can double your LP/day with 10 hrs work in early days/low CHA. That means 50% of your LP is still passive that can be duplicated on a second character without much extra effort. Assuming specific skillsets are chosen, this still means your farmer/sewer can advance faster than your quality requirements without being played actively other than to top up XP via questing occasionally.
Death and injury. For some occupations (pvp, hunting, mining) injuries can put a character out of commission for hours or even a whole day pretty easily. This gets to be less of a problem late game with good quality medicine but even then not entirely. If you only have one character and it gets sat down on its ass you can't really risk leaving the base. Wounds can get worsened if something happens to your character, your hhp can get low enough that things like bears could potentially kill you. Death wise this is especially true for PvP where buying rage "opts you in" to pvp permadeath. It lets people keep attacking you after you get knocked out. Combat characters are often kept separate from other skills sets partly because of this, partly because you want as much going into UA/MC as possible.
All that said? High time investment alts are for hardcore players with experience in the game and village support for the most part. If it's just you, or a couple new players in a palisade, don't worry about hardcore alting. Make your main, do what you need to/want to with it, make the odd slave alt for digging if needed. In a couple weeks when you've got a better grasp on the game you can start working on a combat alt if it interests you.
Last edited by Sevenless on Sat Feb 09, 2019 8:42 pm, edited 2 times in total.