is there a point to make extra characters and why?

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is there a point to make extra characters and why?

Postby nuty » Sat Feb 09, 2019 2:27 pm

I was wondering if theres any point to make character so at first idea was to level one character as a forager one as farmer but i think i was wrong. So any ideas about how to use second character? thank you
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Re: is there a point to make extra characters and why?

Postby loleznub » Sat Feb 09, 2019 4:23 pm

There are plenty of reasons to use alts, in fact, the game rewards you for doing so.

The main reason, especially early game, is specialization. You likely won't have a character able to effectively keep up with farming, hunting (UA/MC + Survival), and masonry. This also doesn't take into account Credo's, which require a multitude of characters to unlock all of the varying benefits for specialization.

If you're playing as a hermit, I would highly suggest having two separate accounts (at the minimum verified for LP and inventory space bonuses). I would put a Miner (High Masonry / Strength), a farmer (Farming / Sewing), and a hunter (UA/MC + Survival) between the two accounts. This way you will be able to play the game without struggling too badly.
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Re: is there a point to make extra characters and why?

Postby Sevenless » Sat Feb 09, 2019 7:08 pm

Cases for alts:

Current hunger system makes eating food for energy instead of FEPs punishing. Alts are used for slave labour that is heavy on hunger use (digging, chopping trees).

LP is fairly time gated per day. Quests help a lot, but you get a good chunk of daily LP from curios. This means your forager (surv/exp) and your farmer (farming/carpentry...?) can both be gaining LP at the same time while you play one actively. XP can cause some issues here, and arguably that was kind of why it was implemented although it has grown in use, but it's not an insurmountable barrier with a bit of active play.

Edit: To clarify, in my experience of hardcore questing you can double your LP/day with 10 hrs work in early days/low CHA. That means 50% of your LP is still passive that can be duplicated on a second character without much extra effort. Assuming specific skillsets are chosen, this still means your farmer/sewer can advance faster than your quality requirements without being played actively other than to top up XP via questing occasionally.

Death and injury. For some occupations (pvp, hunting, mining) injuries can put a character out of commission for hours or even a whole day pretty easily. This gets to be less of a problem late game with good quality medicine but even then not entirely. If you only have one character and it gets sat down on its ass you can't really risk leaving the base. Wounds can get worsened if something happens to your character, your hhp can get low enough that things like bears could potentially kill you. Death wise this is especially true for PvP where buying rage "opts you in" to pvp permadeath. It lets people keep attacking you after you get knocked out. Combat characters are often kept separate from other skills sets partly because of this, partly because you want as much going into UA/MC as possible.

All that said? High time investment alts are for hardcore players with experience in the game and village support for the most part. If it's just you, or a couple new players in a palisade, don't worry about hardcore alting. Make your main, do what you need to/want to with it, make the odd slave alt for digging if needed. In a couple weeks when you've got a better grasp on the game you can start working on a combat alt if it interests you.
Last edited by Sevenless on Sat Feb 09, 2019 8:42 pm, edited 2 times in total.
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Re: is there a point to make extra characters and why?

Postby Lojka » Sat Feb 09, 2019 8:29 pm

or keep combat on your main, and if u die u just quit
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Re: is there a point to make extra characters and why?

Postby nuty » Sun Feb 10, 2019 10:10 am

thanks guys
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Re: is there a point to make extra characters and why?

Postby iamahh » Sun Feb 10, 2019 2:04 pm

i wanted to make an all in one char, but the advantages of splitting into 2 are too great

you can specialize your LP and your credos so it goes much faster than all in one
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