Smoopadoop wrote:Does every ingredient have a set amount of feps it adds to a food?
it's some sort of modifier, but I don't think it's additive. If what someone figured out for Salem is true, it's similar to the way 3D objects are manipulated (linear algebra). The skills to reverse this process to figure out the multipliers are a bit beyond me.
Smoopadoop wrote:For example, will adding blueberries to a Sorbet or a Fruitpie both add INT feps?
Or does each ingredient add different FEPs based on what its cooked into?
The latter, for the math reason above. Generally, yeah, a blueberry will push towards adding INT, but in some recipes, it changes it differently
neoblackheart1 wrote:This was a godsend with making food. Note I think it only tells base 10q food but its amazing at picking and choosing what stats you want.
Aye, this and the wiki has everything posted as the base q10 for simpler comparisons. Quality simply acts as a multiplier on the FEPs given. q20 ~ 1.4x, q40 = 2x, q90 = 3x, etc.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.