Making nice art without dithering

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Making nice art without dithering

Postby Ants » Wed Nov 27, 2019 12:50 am

First of all, here's an archive of the thread in case some images break one day:
https://archive.is/wip/VayEg

So Jacksonblu's guide to bypass Haven color conversion is great:
viewtopic.php?f=42&t=61438
However, dithering massively increases the amount linseed oil it costs to craft paintings. Making dithered images is often impossible without buying sketchbooks or having a bot to mass produce oil. In this thread, I'll show you how to make nice art you can actually craft.

You want to resize your image so it fits what you're trying to craft, convert the image to the Haven palette and then reduce the number of fields as much as you can to lower the linseed oil cost. For reference this is the Haven palette, aka the only colors compatible with Haven sketches:
Image

If you're trying to convert an existing image, the first step is to resize it. For example, this is the template I've been using to make wallpapers:
templatewallpaper.png
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If you're trying to make a wallpaper, your image should fit in the white area. Keep in mind different objects use different template sizes, so you might need to experiment to see what size works with what. To be honest I only have a template for wallpaper, for everything else I just play by ear and use the sketch preview function to check whether I'm doing things right. This page might help you find out what format is needed for certain objects: https://certainly-not-a-cat.github.io/hafen-uvs/

The second step is to convert the image to Haven's palette. To do this I typically open the image in gimp, turn up the contrast and convert the image from RGB mode to Indexed mode as detailed in JacksonBlu's guide except I keep dithering turned off. Alternatively sometimes I create a new palette with a handful of the image's original colors and use the bucket tool to recolor the areas.

The last step is to reduce the amount of fields and manually fix imperfections. Fields are the amount of connected colors. Here's an example:
connected.png
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Use your image editing tool of choice to connect colors and erase stray pixels. As an example, I have turned an image with three fields into an image with two fields with a single line of pixels at the bottom:
connected.png
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It's kind of like a combination of connect the dots and coloring a coloring book, it's pretty zen. :)

It is also possible to make part of your images transparent. Here's how to do it using gimp:
1. Open your image. Paint the area you want made transparent with a color you haven't used anywhere else.
2. click layer, click transparency, click add alpha channel
3. click select, click by color, select the area you want to make transparent
4. click color, click color to alpha, select the color of the area you want to make transparent again, click ok
And that's it. Now part of your image should be see through.

And that's how I convert images. It's usually not quick or easy, but it works. Protip: images that use a lot of beige or pale pink are particularly hard to convert because there's no similar colors in the Haven palette. For beige you'll need to manually add orange, yellow and white pixels. For brown you have to manually add black, red and orange pixels. For pale pink, you're out of luck. Your only option is to color the whole thing red and magenta. So, stay away from those colors unless you have a lot of patience.

Some other tips:
- Try to make the important lines at least three pixels wide. Thin lines don't show very well in H&H. The thicker the better.
- Lines that are one pixel wide can be used to connect colors in a way that won't show on the final result. This is good for lowering linseed oil cost.
-Bigger images give a crisper result.

To preview the finished result click the following link, upload your image and click view. This is really useful! Always check the preview before crafting your sketch, otherwise the end result might not be what you expect.
http://www.havenandhearth.com/portal/upload

Here's an example of stuff you can make using this technique. It's not as realistic as dithered images but at least you don't need to pay to make sketches like this.
Image

If you're feeling lazy or would rather make something psychedelic, another option is to make blurry art. It's easy and takes almost no resources. The guide for it is here:
viewtopic.php?f=42&t=66600
Image
Last edited by Ants on Wed Jul 15, 2020 1:07 am, edited 20 times in total.
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Re: Making nice art without dithering

Postby Rexz » Wed Nov 27, 2019 1:12 am

A question, I often hear that dithered images look horrible from further zoom. Will this be the case with your method?

I know most detailed stuff will look bad already, in term of color and blending you see in game, especially on small objects, but was just curious myself.

Ty for the guide, very cool, also dank wall arts. :mrgreen:
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Re: Making nice art without dithering

Postby Ants » Wed Nov 27, 2019 2:28 am

Rexz wrote:A question, I often hear that dithered images look horrible from further zoom. Will this be the case with your method?

I know most detailed stuff will look bad already, in term of color and blending you see in game, especially on small objects, but was just curious myself.

Ty for the guide, very cool, also dank wall arts. :mrgreen:

They don't look great when zoomed out, but they also don't look nearly as bad as dithered images.
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Re: Making nice art without dithering

Postby Ants » Fri Nov 29, 2019 10:34 pm

Here's an example of my editing process:
carrotman.png
carrotman.png (179.5 KiB) Viewed 2326 times

I ended up editing the carrot quite a lot, but it's not always this complex. Google clipart or vector art if you want images that are easy to convert. Anyways, here's the result:

Image

As you can see, it looks alright and barely takes any resources to craft. A dithered version of that carrot would have hundreds of fields but this one has just 79.
Here's the file in case you want it:
Untitled.png
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Re: Making nice art without dithering

Postby Ants » Wed Dec 11, 2019 11:46 pm

Here's another tip. depending on what you're crafting and what type of cloth you're using, you can decrease costs further by using the cloth's color to replace a pigment. Just make that pigment transparent. As an example, here's a cape I've been working on. Here it is with white pigment:
Image
And here it is with the white pigment made transparent:
Image
Not a big difference visually, right? Since heraldic capes are always beige, transparency can be used to replace white, yellow or to make a subtle white/yellow gradient effect. It's also possible to do this with items that use different cloth types. Here's an example with felt cloth (crafted by Enjoyment):
Image

And Jorbtar, if you're reading this: yes, we still need beige/pale pink pigment. The beige cloth trick only works on things that use the beige texture, so there's no way to use it to make nice wallpapers. It's also too yellow-ish to make pink things.
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