Animal dead in water

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Animal dead in water

Postby kmarad » Fri Jan 10, 2020 6:18 pm

Hoy,

I've been sniping boars and badgers from the safety of my boat.
But when they die, I can't get them from shallow waters :

Image

If there is a single animal pixel over the water I can click it and lift them, but when they are entirely under water I can't find a way to pick them up.

I've tried to take them by swimming, and things like that, without success. Are there any tricks ?
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Re: Animal dead in water

Postby Audiosmurf » Fri Jan 10, 2020 6:48 pm

You can use Lift on its minimap icon to pick it up. :idea:
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Re: Animal dead in water

Postby kmarad » Fri Jan 10, 2020 6:52 pm

Audiosmurf wrote:You can use Lift on its minimap icon to pick it up. :idea:


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Re: Animal dead in water

Postby vatas » Fri Jan 10, 2020 8:32 pm

I may be making stuff up, but managing to click parts of the animal above water might also work.
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Re: Animal dead in water

Postby Actuarius » Fri Jan 10, 2020 10:00 pm

kmarad wrote:
Audiosmurf wrote:You can use Lift on its minimap icon to pick it up. :idea:


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I love you too.

PS: Animal sniping from boat is such a cheat......
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Re: Animal dead in water

Postby MagicManICT » Sat Jan 11, 2020 7:19 am

vatas wrote:I may be making stuff up, but managing to click parts of the animal above water might also work.

If you can zoom in close enough and click on something actually above the water, it might. That's picking out pixels that you might not be seeing correctly, though, as far as the picking algorithms go.
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Re: Animal dead in water

Postby Granger » Sat Jan 11, 2020 12:19 pm

A shame that loftar was unable to find an hour to make animal corpses float in shallows.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Animal dead in water

Postby MagicManICT » Sat Jan 11, 2020 9:44 pm

Granger wrote:A shame that loftar was unable to find an hour to make animal corpses float in shallows.

You mean like it used to be before everyone was complaining about "my suspension of disbelief" when animals walked on water?
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Re: Animal dead in water

Postby Granger » Sat Jan 11, 2020 11:50 pm

No.

Corpses should float in shallows. Simply put in pseudocode
Code: Select all
while (animal dead AND more than 80% of mesh below water surface) {float corpse up a little}

This would make bigger creatures still lie dead on the (below water) ground (which would be no problem as they'll be big enough to stick out) but float any smaller ones so they're clickable.

But yea, you're right... it's better to specify requests as exact as possible to reduce the chance that we end up with yet another braindead band-aid.
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Re: Animal dead in water

Postby Ardennesss » Sun Jan 12, 2020 4:18 am

Granger wrote:No.

Corpses should float in shallows. Simply put in pseudocode
Code: Select all
while (animal dead AND more than 80% of mesh below water surface) {float corpse up a little}

This would make bigger creatures still lie dead on the (below water) ground (which would be no problem as they'll be big enough to stick out) but float any smaller ones so they're clickable.

But yea, you're right... it's better to specify requests as exact as possible to reduce the chance that we end up with yet another braindead band-aid.


A couple clients already did this, just check the tile underneath gobs and move their Z axis up 5 units. Wasn't even a hard fix, think it's like 1 line.

Edit: was wrong, it's 4 lines.

Code: Select all
   if(type == Type.ANIMAL || type == Type.DANGANIMAL) {
          Tiler tl = glob.map.tiler(glob.map.gettile_safe(rc.floor(MCache.tilesz)));
          if (tl instanceof WaterTile)
         c.z += 5;
      }
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