How does Murder/KO Protection ACTUALLY work now

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How does Murder/KO Protection ACTUALLY work now

Postby howbadisbad » Fri Mar 06, 2020 3:08 pm

Ive seen a lot of conflicting information.
The wiki seems outdated, rage still implies you can kill other people with rage while the murder page says you can kill anyone without KO protection but offers no information on how to obtain that.
There was some suggestion thread stating that you would have to pray and use numen to get KO protection but the ancestral worship page has no info about praying for a KO shield.
Another thread on these forums states that murder makes you deal more grievous damage and you must overkill them to murder or else everyone gets KO protection.

Maybe none of the above is correct. What is actually the real and current PVP mechanics for w12?
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Re: How does Murder/KO Protection ACTUALLY work now

Postby Sevenless » Fri Mar 06, 2020 3:25 pm

http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=67070&p=846298&hilit=murder#p846298

The most recent update with regards to murder.

viewtopic.php?f=48&t=67039&p=845950&hilit=murder+knock#p845950

Explanation of "Knock out protection".

Summary:

Knock out prot forces people to disengage when you get KOed. You must purchase this with a reasonably small numen points, and is consumable.

Knock out prot does not protect you from death from animals, and it only gives you partial protection from player killing. A player without murderous rage active will be unable to kill you if you're full HHP. The less HHP you have as a % of your total, the easier it is to kill you. A player with murderous rage active can however kill a full HHP person by dealing a large damage hit as their final blow (I forget if this particular part of the implementation works still, but there is some trick to it that someone else would have to provide), which implies they either massively outstat you or have a good guess on your total HP after armor damage. Anyone with the murder skill can always kill someone who has the murderous rage ability active.

TLDR:
You need to buy the murder skill to actually finish killing someone.

No knock out p = murder possible
Knock out p vs knock out p = Neither can die if full HHP
Knock out p vs murderous rage (removes knock out p) or no knock out p = Knock out p can die if hit properly, murderous rager/no knock out p can always die.

Murderous rage gives you the ability to possibly kill anyone, but comes at a cost. People without murderous rage active have better protection from death, but can't kill people with active knock out protection unless they have lost a notable amount of their HHP as a %.


Not sure this is accurate tbh, I might be missing an update somewhere.
Last edited by Sevenless on Fri Mar 06, 2020 3:42 pm, edited 1 time in total.
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Re: How does Murder/KO Protection ACTUALLY work now

Postby DDDsDD999 » Fri Mar 06, 2020 3:39 pm

Rage skill lets you aggro people
When you get ko'd you can hearth after 30 seconds, so only way to die is to get overkilled by HHP damage before getting ko'd (unless you have the murder magic on)
Most weapons have 40% grievous damage, so dying to someone without murder magic is basically impossible if you have no wounds already

The murder magic lasts for 24 hours and increases grievous damage by 20% (so 60% for most weapons)
If you have the murder magic on, you can't hearth when ko'd, so the enemy can just kill you
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Re: How does Murder/KO Protection ACTUALLY work now

Postby Sevenless » Fri Mar 06, 2020 3:41 pm

Didn't the last post imply that you can no longer hearth freely if you lack Knock Out P which is a skill that needs to be bought?
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Re: How does Murder/KO Protection ACTUALLY work now

Postby DDDsDD999 » Fri Mar 06, 2020 3:42 pm

Sevenless wrote:Didn't the last post imply that you can no longer hearth freely if you lack Knock Out P which is a skill that needs to be bought?

It was never implemented
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Re: How does Murder/KO Protection ACTUALLY work now

Postby Sevenless » Fri Mar 06, 2020 3:44 pm

DDDsDD999 wrote:
Sevenless wrote:Didn't the last post imply that you can no longer hearth freely if you lack Knock Out P which is a skill that needs to be bought?

It was never implemented


Weird, the update implied it did.

So we're still running with the "everyone has knock out protection" effect?
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Re: How does Murder/KO Protection ACTUALLY work now

Postby DDDsDD999 » Fri Mar 06, 2020 3:44 pm

Sevenless wrote:
DDDsDD999 wrote:
Sevenless wrote:Didn't the last post imply that you can no longer hearth freely if you lack Knock Out P which is a skill that needs to be bought?

It was never implemented


Weird, the update implied it did.

So we're still running with the "everyone has knock out protection" effect?

Yes, except the murder magic was added
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Re: How does Murder/KO Protection ACTUALLY work now

Postby vatas » Fri Mar 06, 2020 4:21 pm

Note that currently there seems to be system in place, as part of the world end event, where you take equal amount of HHP damage for every point of SHP damage you take.
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Re: How does Murder/KO Protection ACTUALLY work now

Postby Sevenless » Fri Mar 06, 2020 7:00 pm

Is there still overhit protection?

From everything I'm seeing here, it's back to the 1shp meta for anyone other than fighters that was prevalent early world.
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Re: How does Murder/KO Protection ACTUALLY work now

Postby SnuggleSnail » Fri Mar 06, 2020 7:18 pm

It's world 10, except 20% lower HHP damage on weapons, and a hearth magic that increases your HHP damage by 20% and removes the users KO protection. So in general, world 10, but even less spooky.

You probably don't want to sit at 1 SHP, though, since animals can kill.
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