by tyrtix » Sun Mar 15, 2020 1:15 am
i've searched for half map of the world, i doubt i'm searching in the wrong biome since the only one i didn't found up now is mountain...even by random chance, at this point i should have found one at least. That's why i believe we need more healing methods, it's not right that i should prefer to get an infected wound to heal something, or just stop playing and waiting the next day or more, and since animals got a good buff, it's even worse: i got ko'ed by a wolf pack wich was impossible to get around (they spreaded in every direction, and moved way faster than me on 3 speed).
I believe that some other methods, who may heal a bit of anything but will take some effort to put togheter all the ingredients, and gives back a debuff for a while, may be a good way: make toon combat uneffective, but heal 1-3 hhp out of one wound you have, regardless the kind of wound, in 2-3 hours (except those wounds who intentionally cannot be healed), for example, a willow tea, wich may need some sap, willow bark, cauldron, and may heal most wounds by 1 point per hour, giving "nauseated" debuff, wich lasts few hours and basically prevent combat, and then change to another debuff that prevents to use the tea again for a total of 24 h.