Does Ancestral Ward got implemented into the game?
Or everyone can kill everyone with murder skill?
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BoxOfHats
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Re: Ancestral Ward?
The murder skill now unlocks a toggle ability called "Murderous Rage". Activating murderous rage will enable it for 24 hours and increase your grievous (wound-causing) damage by 20%. A hearthling who is knocked out is protected from being attacked by players unless they have murderous rage active, in which case they can be killed by hearthlings who also have murderous rage active.
gamesux, lifesux.
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Sevenless
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Re: Ancestral Ward?
Was under the impression you only need Murder to finish someone off who had Murderous Rage enabled. Did I misunderstand that?BoxOfHats wrote:The murder skill now unlocks a toggle ability called "Murderous Rage". Activating murderous rage will enable it for 24 hours and increase your grievous (wound-causing) damage by 20%. A hearthling who is knocked out is protected from being attacked by players unless they have murderous rage active, in which case they can be killed by hearthlings who also have murderous rage active.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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The Art of Herding
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W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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linkfanpc
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Re: Ancestral Ward?
You're correct.Sevenless wrote:Was under the impression you only need Murder to finish someone off who had Murderous Rage enabled. Did I misunderstand that?BoxOfHats wrote:The murder skill now unlocks a toggle ability called "Murderous Rage". Activating murderous rage will enable it for 24 hours and increase your grievous (wound-causing) damage by 20%. A hearthling who is knocked out is protected from being attacked by players unless they have murderous rage active, in which case they can be killed by hearthlings who also have murderous rage active.
A: guy in murderous rage
B: guy with murder but not in murderous rage
C: guy with no crime skills
1: A vs C and A wins: Victim (C) might be dead if winner (A) dealt a massive damage wound using his extra grievous damage, if victim is not dead he is KOed and has full KO protection and safely hearths home.
2: A vs B and A wins: Exactly the same as 1.
3: A vs C and C wins: Due to C not having Murder, exactly the same as 1; other than A being in the victim's place this time.
4: A vs B and B wins: Victim (A) has forfeit his KO protection by using murderous rage and winner (B) owns Murder. Therefor, combat does not stop, and the B is free to continue attacking A until A is slain if he wishes to do so.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Mamel
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Re: Ancestral Ward?
Wow, thanks guys for such detailed explanation 
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BlueKGB
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Re: Ancestral Ward?
Can you no longer put leeches on someone knocked out??
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linkfanpc
- Posts: 2415
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Re: Ancestral Ward?
I don't believe so.BlueKGB wrote:Can you no longer put leeches on someone knocked out??
And before you get any ideas sand fleas don't work either!
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.