attacks with two types

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attacks with two types

Postby Zodiac215 » Mon Apr 20, 2020 6:52 am

How does damage works with skills like cleave that is blue and red?
for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?
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Re: attacks with two types

Postby Hasta » Mon Apr 20, 2020 11:41 am

Zodiac215 wrote:for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?


As far as I know, the opposite. Each opening color gives 0-100%, so if you have 100 red and 50 blue it's a 150% damage.
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Re: attacks with two types

Postby terechgracz » Mon Apr 20, 2020 12:09 pm

Hasta wrote:
Zodiac215 wrote:for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?


As far as I know, the opposite. Each opening color gives 0-100%, so if you have 100 red and 50 blue it's a 150% damage.

So theoretically you could do 200damage with rip apart with 10 str?
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Re: attacks with two types

Postby rye130 » Mon Apr 20, 2020 12:14 pm

Hasta wrote:
Zodiac215 wrote:for exemple, if the enemy has 50% opening in red and 0% opening in blue i would cause only 25% of the damage?


As far as I know, the opposite. Each opening color gives 0-100%, so if you have 100 red and 50 blue it's a 150% damage.


Don't spread incorrect shit.

jorb wrote:If there are multiple openings matching the attack -- many attacks target more than one attack dimension -- the inverse of these are multiplied to determine the product to be squared to determine the final damage. Example: A yellow and blue attack, with a total damage of 50, hits a target with 30% "Reeling", and 50% "Dizzy", that is the yellow and blue openings respectively. The total amount of matching Openings are thus 1 - ((1 - 0.3) * (1 - 0.5)) = 0.65, and the target takes 50 * (0.65 * 0.65) = 21.125 points of damage.



Found here.
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Re: attacks with two types

Postby Zodiac215 » Mon Apr 20, 2020 9:46 pm

thanks for the help
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