i cannot figure out how to calculate openings.. the wiki appears to be wrong
wiki formula (and what was said by jorb):
(attack weight/block weight)^(1/3)
X
base opening %
X
(1-current opening)
However when testing i found the following:
Person 1 has 100 unarmed and is using Chin up, they have 1 point in flex
person 2 has 400 melee and is using to arms, they have 1 point in full circle
if Person 1 uses flex against person 2 it should be (100/400)^(1/3) X 15 X (1-0) = 9.44
HOWEVER when i test this it opens for 13%
if person 2 uses full circle against person 1 it should be (400/100)^(1/3) X 15 X (1-0) = 23.8
HOWEVER when i test this it opens for 18%
Does anyone know how to currently calculate? also how the heck is manuvers factored into this with making combat stats the same... example:
if i have 1000 unarmed and my opponent has 500 unarmed and we both use chin up... we are the same... however if the 1000 unarmed guy uses combat med and flexs... normally his 1000 would be reduced to an effective 250... but under the new rules does it get changed to 250 vs 500 which is considered the same?
if that is the case the stronger opponent gets FREE maneuvers with no disadvantages... normally i would test this myself but i dont have the time and im getting frustrated so i was hoping someone else has tested this stuff already.