Fullscreen?

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Fullscreen?

Postby Austinh15 » Mon Dec 14, 2020 12:33 am

Does fullscreen work on the new Client? I'm getting the glorious whitescreen when I :fs 1.
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Re: Fullscreen?

Postby loftar » Mon Dec 14, 2020 1:09 am

I don't think fullscreen mode has ever worked well, whether in the new, old or even legacy client. I should debug it, I've just kinda forgotten it even exists.
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Re: Fullscreen?

Postby Austinh15 » Mon Dec 14, 2020 2:23 am

Fairly certain I'm a rare breed of people who enjoy Fullscreen. I guess no rush on debugging fullscreen, not a lot of people begging for it if you have bigger fish to fry. Also somewhat curious about the :audiobuf 8192 command I run when starting the default client, as sounds cut out pretty frequently without that. Not really asking for any change on that one because it's not a big deal, just curious on why I have to do that every time I launch the game.
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Re: Fullscreen?

Postby loftar » Mon Dec 14, 2020 3:01 am

Austinh15 wrote:Also somewhat curious about the :audiobuf 8192 command I run when starting the default client, as sounds cut out pretty frequently without that. Not really asking for any change on that one because it's not a big deal, just curious on why I have to do that every time I launch the game.

That was recently discussed over here.
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Re: Fullscreen?

Postby loftar » Mon Dec 14, 2020 2:09 pm

In fact, I just tried fullscreen mode on my system, and it does in fact appear to work for me. If you want to help out with debugging it, it would help if you could send a Java thread dump of the client while it's in white-screen-mode.
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Re: Fullscreen?

Postby vatas » Mon Dec 14, 2020 4:31 pm

Unofficial advice but in the link that Loftar posted above, he recommended using "JVisualVM" to get thread dumps.

https://ephesoft.com/docs/how-to-use-jvisualvm/
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