Best way to raise stats for crafting

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Best way to raise stats for crafting

Postby Scarikas » Wed Mar 17, 2021 5:14 pm

Hello, I'm trying to get high stats for quality tools. I'm a nomad so I'm generally mixed between all stats and builds. By what I've raised with my LP alone, I have at least 10 in everything, but I'd like to be able to double it if I can, as as far as I can tell, that's the max you can boost it with equipment.
I'm not sure exactly how I should be doing this. Is having designated outfits for each stat the best way to go about it or is there some other way? What equipment and gildings exactly would you suggest? What is a good way to grind LP early-mid game?
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Re: Best way to raise stats for crafting

Postby Nightdawg » Wed Mar 17, 2021 6:51 pm

eat fish to raise your intelligence so you can study more/better curiosities
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Re: Best way to raise stats for crafting

Postby DoverianDragoon » Thu Mar 18, 2021 2:09 am

Scarikas wrote:By what I've raised with my LP alone, I have at least 10 in everything, but I'd like to be able to double it if I can, as as far as I can tell, that's the max you can boost it with equipment.
I'm not sure exactly how I should be doing this. Is having designated outfits for each stat the best way to go about it or is there some other way? What equipment and gildings exactly would you suggest? What is a good way to grind LP early-mid game?



Equipment can give you a lot more than 10, but it can only double the stats it affects. So if you have 10 in everything, your equipment can only give you 10 more - for now. If you have a +60 farming hat, for example, it will continue to double your farming, its bonus rising with your base skill, until your base skill reaches 61.

Keep studying those curiosities and you'll get there. Being a nomad might hamstring you on that, though, unless/until you have a wagon to carry around a study desk. In the meantime... find and make curiosities, study them as you can, and get your INT up so you can study more at a time. Once you have about 30 INT things open up a little. Get past 50 and you'll be on your way. Most fish raise INT so, like Nightdawg said, go fishing! If all your attributes and stuff are at 10, I'm assuming you've barely started. And if that's the case, high-quality tools aren't something you need to worry much about yet; focus on discovering recipes and broadening your versatility while studying any curios you have the attention for.

And, in the meantime, see if you can find an abandoned/destroyed base to loot. Chances are good they'll have some decent tools stored somewhere that will do you a lot of good for a while.
Last edited by DoverianDragoon on Mon Mar 22, 2021 5:19 am, edited 1 time in total.
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Re: Best way to raise stats for crafting

Postby meus » Thu Mar 18, 2021 8:04 pm

You can't reliably raise stats unless you have a good farming/cooking production going on, also including cheese and sausages. Being a nomad as in "no settlement" will hinder your progression a lot, at least as far as crops and ovens are concerned. Most of the stuff you can forage will either be insufficient or will not provide you with the FEP variety of cooked food.

If you decide to play in a settlement, it's much easier, just make a few (~10) cupboards and regularly cook and restock them with food that provides the FEPs you lack most. Raising all stats somewhat-in-parralel seems to be most efficient time-wise, as long as you really need all or most of them to be high.
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Re: Best way to raise stats for crafting

Postby Scarikas » Sun Mar 21, 2021 8:52 pm

Oh no, by nomad I mean I'm alone and I balance everything in one character. I still have a little personal settlement. But thank you guys a bunch for the tips.
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Re: Best way to raise stats for crafting

Postby Phaen » Sun Mar 21, 2021 9:05 pm

Forumgoers will have an easier time understanding if you use "hermit" as shorthand for "living alone"
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Re: Best way to raise stats for crafting

Postby meus » Mon Mar 22, 2021 10:31 am

Then one of the easiest ways I have found to raise stats may be:

1) Get crops growing
All crops preferably, but the very bare minimum is Barley, Wheat, Onions (Red & Yellow & Leek), Beets
Also grow Blueberries and Chantrelles in pots.
And harvest the Honey - it's pretty useful in some recipes.
nice to have: Mulberries for the leaves and fruits, Walnuts and Chestnuts (as Nuts), Cherries (as Berries) - grow 10-20 or more of each tree depending on how much food you need

2) Breed Rabbits and Cickens, and go Fishing - for meat

3) Advanced: go for Milk and Sausages - pretty much an extra


Once you have the crops + small animals (rabbits and chickens), you can pretty much make nice food for all stats.
I usually avoid any foods that give mostly Constitution - like Bread, unless it's specifically needed, i.e. for the energy-alt that does terrain leveling and chops trees.

Make a varied mix of foods - e.g.:
- Blueberry pies (early)
- Meatpies (usually Rabbit)
- Poultry Pot Pie
- Two-Bird Skewer (Chicken)
- Fishballs (any fish will do)
- Honeybun
- Glazed Honeyons
- Marrow Cake
- Bark Bread
- Mushroom and Onion Pirozhki
- Fishwrap (lots of variants)
These are super easy to make and cover most of the stats. Just fill a few cupboards and keep regularly eating to utilize the FEP variety bonus, and to not raise satiations too far.
Make sure you have a nice Table and Symbel items !!!

Of course there are stat-specific foods, but as a hermit you can easily raise your stats very quickly in parallel, rather than one stat at a time. By the time you get to


As for tool quality: you'll usually need high quality trees and a mine for high quality stones and ore. Stats won't help much as long as they are enough to not softcap the tools you make. The only tricky stat is Psyche.


P.S.: Also the vegetable foods like salads and soups are not to be missed - I just don't have the patience to make them.
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Re: Best way to raise stats for crafting

Postby Scarikas » Sat Mar 27, 2021 5:17 am

Phaen wrote:Forumgoers will have an easier time understanding if you use "hermit" as shorthand for "living alone"


that's 100% the word I meant to use, my bad ^^;

meus wrote:Then one of the easiest ways I have found to raise stats may be:

1) Get crops growing
All crops preferably, but the very bare minimum is Barley, Wheat, Onions (Red & Yellow & Leek), Beets
Also grow Blueberries and Chantrelles in pots.
And harvest the Honey - it's pretty useful in some recipes.
nice to have: Mulberries for the leaves and fruits, Walnuts and Chestnuts (as Nuts), Cherries (as Berries) - grow 10-20 or more of each tree depending on how much food you need

2) Breed Rabbits and Cickens, and go Fishing - for meat

3) Advanced: go for Milk and Sausages - pretty much an extra


Once you have the crops + small animals (rabbits and chickens), you can pretty much make nice food for all stats.
I usually avoid any foods that give mostly Constitution - like Bread, unless it's specifically needed, i.e. for the energy-alt that does terrain leveling and chops trees.

Make a varied mix of foods - e.g.:
- Blueberry pies (early)
- Meatpies (usually Rabbit)
- Poultry Pot Pie
- Two-Bird Skewer (Chicken)
- Fishballs (any fish will do)
- Honeybun
- Glazed Honeyons
- Marrow Cake
- Bark Bread
- Mushroom and Onion Pirozhki
- Fishwrap (lots of variants)
These are super easy to make and cover most of the stats. Just fill a few cupboards and keep regularly eating to utilize the FEP variety bonus, and to not raise satiations too far.
Make sure you have a nice Table and Symbel items !!!

Of course there are stat-specific foods, but as a hermit you can easily raise your stats very quickly in parallel, rather than one stat at a time. By the time you get to


As for tool quality: you'll usually need high quality trees and a mine for high quality stones and ore. Stats won't help much as long as they are enough to not softcap the tools you make. The only tricky stat is Psyche.


P.S.: Also the vegetable foods like salads and soups are not to be missed - I just don't have the patience to make them.



Thank you! I do wanna mention when I say "stats for crafting" I mean ability stats like survival, masonry, etc. As for base attributes I've been mostly focusing strength, perception, agility and intelligence
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