How does farming work now?

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How does farming work now?

Postby Mr_Bober » Sun Mar 28, 2021 11:38 pm

Hi! I've been out of the game for a while, and I'm not sure if RoB wiki is up to date on that topic.
I think I've read somewhere about crops quality having to do with soil?
Can anyone give me an explanation, or a link to one, on how it works now?

Thank you
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Re: How does farming work now?

Postby MagicManICT » Mon Mar 29, 2021 12:18 am

Crops aren't tied to the soil so much anymore. They do have an invisible quality cap based on whatever node is nearby, and it varies per individual type of produce. Otherwise, it's pretty much as it has been in the past.

Sorry I'm not more precise in the explanation. I haven't kept up on farming information change the last year or two as closely as I probably should.
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Re: How does farming work now?

Postby Ysh » Mon Mar 29, 2021 1:00 am

MagicManICT wrote:Crops aren't tied to the soil so much anymore. They do have an invisible quality cap based on whatever node is nearby, and it varies per individual type of produce. Otherwise, it's pretty much as it has been in the past.

Sorry I'm not more precise in the explanation. I haven't kept up on farming information change the last year or two as closely as I probably should.

There also is crop circle you can build to increase cap.
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Re: How does farming work now?

Postby Sevenless » Mon Mar 29, 2021 1:35 am

You can also forage windsown weeds (capped by farming) with the chance of them being the quality of seeds farmed elsewhere. Crop circles also eat heartwood leaves to get more quality, so it's a sink for those.
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Re: How does farming work now?

Postby Vesena » Mon Mar 29, 2021 2:13 am

This is what I know of current farming mechanics pieced together from various things I've read and personal experience.

Quality
  • Take the seed's quality
  • Add a random factor ranging from -2 to +5, unique to the crop type and minimap grid. Every 5 hours, the factor is recalculated. (Seeming to favour small changes tending towards the center of this range.)
  • If the result would exceed the lower of the planter's farming skill or the regional hardcap, set the random factor to 0 instead.
  • The regional hardcap is set at world calculation. The presence of a crop circle gives a buff of X to the regional hardcap. Each heartwood leaf fed to the crop circle adds y (modified by the leaf's quality?) to that number. At the end of each in-game year, the value of the buff is divided by 2. Buffs from multiple crop circles stack. (Sorry I can't be more specific with the values. Anyone with leftover resources feel like contributing to a science project before this world ends?)

Growth Speed
  • The amount of time a plant spends in its final harvestable stage (including the winter withered stage) is stored as a hidden value on the harvested product. The upper limit for this value is half the base growth time, and averages when combined with other seeds the same way quality does.
  • When the seed is planted, subtract the stored time from the base time.
  • Apply any growth speed multipliers. For the farming credo, this means subtracting 10%, various realm buffs indicate their values in their tooltops
  • Finally apply a small random multiplier
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Re: How does farming work now?

Postby mvgulik » Mon Mar 29, 2021 5:21 am

Vesena wrote:This is what I know of current farming mechanics pieced together from various things I've read and personal experience.
...

Seemingly questionable stuff.
- ... factor recalculation + minimap grid. (news to me. ... useful if correct (its not correct).)
- ... factor to 0 instead. (usually, but not always)
- ... 5 hours. (probably more like 8, 6, or perhaps even 4. ... in-game time that is!)
Last edited by mvgulik on Mon Apr 19, 2021 5:27 pm, edited 2 times in total.
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Re: How does farming work now?

Postby Mr_Bober » Mon Mar 29, 2021 9:58 pm

Thank you all for the clarifications ;)
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Re: How does farming work now?

Postby mvgulik » Mon Apr 19, 2021 5:24 pm

Vesena wrote:Add a random factor ranging from -2 to +5, unique to the crop type and minimap grid

Proven to be not minimap related. Its using a bigger/other area type.

Next step up would be a super-grid, although I'm not sure if those are still a thing (as I remember them).
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Re: How does farming work now?

Postby lordgrunt » Mon Apr 19, 2021 6:23 pm

So, is crop growth speed related to location in the world?
Cause for now at least it feels like my flax is about as fast as pumpkins, the rest is quite normal.
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Re: How does farming work now?

Postby mvgulik » Mon Apr 19, 2021 8:40 pm

lordgrunt wrote:So, is crop growth speed related to location in the world?

The basic crop speed, per crop type, is the same across the map.

"Bee Skep will reduce the time it takes for crops to fully mature; with the exception of Wheat, Barley, Millet and Hemp, which are not affected by bee skeps."
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