Animal Taming Problem

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Animal Taming Problem

Postby jakiroluma5 » Mon Jun 07, 2021 3:25 pm

So i was acting according to wiki guide:
1. Wait for animal to get in aggro stage
2. Attack it and immediately got to peace mode
3. Punch it in the face doing some defence moves (quick dodge, jump, flex, sidestep)
But it never got to peace mode for me, so i just killed horse, 2 aurochs and 2 mouflons (they don't run and don't peace out, so they just fight to the end and die on place). I'm missing something? My friend was able to slingshot horse from hill and never had that problem, so i'm curious
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Re: Animal Taming Problem

Postby Tutch » Wed Jun 09, 2021 12:29 am

The overall steps are correct. Here's some troubleshooting:
- Are you waiting for the however many hours it takes for the animal to be ready to be tamed? It enters a combat stance and stays at it until it eithers despawns or someone beats the shit out of it.
- Are you entering peace mode before dealing any damage? If it takes any damage before that it might fight till it's dead
- Make sure you are not dealing too much damage, or else the animal might just die before giving up

General tutorial:
1. Aggro mob
2. Enter peace mode immediately before doing anything else
3. Beat the shit out of it with low damage moves (30-40 damage a hit MAX is about the ideal for most animals)
4. Tie the animal to a signpost or else it will despawn.

That has been working 100% of the time for me.
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Re: Animal Taming Problem

Postby Sevenless » Wed Jun 09, 2021 2:39 am

Was it able to reach you? Melee taming can have issues if the animal can't reach you during the final taming "tick" and bug out.

Were you dealing <20 damage per hit? The damage "window" for animals is pretty small, about 50hp give or take. It's pretty easy to overshoot it.
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Re: Animal Taming Problem

Postby Zbyx » Wed Jun 09, 2021 9:39 am

There are protections against "cheating" in a fight when animal taming. For example if you use boat and use hit and run tactics it will fight till you kill it. I guess that this is the most likely reason why you kill them in your situation where you use a cliff.
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Re: Animal Taming Problem

Postby Sevenless » Wed Jun 09, 2021 2:25 pm

Zbyx wrote:There are protections against "cheating" in a fight when animal taming. For example if you use boat and use hit and run tactics it will fight till you kill it. I guess that this is the most likely reason why you kill them in your situation where you use a cliff.


Weirdly those don't apply to ranged taming.

Makes me wonder if those "protections" are actually just a bug lol.
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Re: Animal Taming Problem

Postby Ciego » Sat Jun 12, 2021 5:32 am

The timing is different this world.
Like a horse, it should go into "peace" after you deal it 250 damage.
But you'll find that often it takes 15 seconds, to a minute, before the "peace" takes effect, during which if you damage the animal, it will fight to the death.
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Re: Animal Taming Problem

Postby Sevenless » Sat Jun 12, 2021 2:21 pm

Ciego wrote:The timing is different this world.
Like a horse, it should go into "peace" after you deal it 250 damage.
But you'll find that often it takes 15 seconds, to a minute, before the "peace" takes effect, during which if you damage the animal, it will fight to the death.


I've melee tamed 40ish animals this world. They all peaced instantly when I hit them over the damage threshold.
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Re: Animal Taming Problem

Postby vatas » Sat Jun 12, 2021 4:38 pm

(spewed the first part out before reading the OP, some actual advice at the end.)

I think most problems with taming can be traced to two or more people taming the animal. Either one of them forgot to toggle yield, or they hit at the same time, causing animal to be hit after it gains the taming progress number. Result is animal completely resetting, I think you need to even give it a new clover after you manage to drop the aggro by, for example, entering a house.

This sounds to me that there could be something at fault in the back-end. Possibly the animal doesn't drop the combat relations immediately after yielding, resulting in 0.1 to 1 second window where you can ruin all progress so far (aside from first bringing the animal to your base) by hitting the animal.

Workaround (other than strictly solo-taming) is to tame with two people but only the character that the animal doesn't attack will hit the animal, the one being attacked will only use defensive moves. If DPS isn't sufficient, settle on certain amount of dmg that you deal (most clients track the total number of damage that creature has received) and do double-team damage until you reach that amount, then switch to only one character doing damage.

It's commonly advised to not use melee weapons and this is good advice, but chop with stone axes and Quick barrage with swords might not deal too heavy damage. I should probably explain how I assume the damage will work.

Image
Animal starts losing HP from the right side and as long as you stay in the Green part, animal keeps fighting without getting ruined. Goal is to hit the Yellow zone, where animal should yield and add progress to their taming progress counter. However if you dare to reach the completely unmarked and unexplained Red zone the animal will lose all taming progress and fight you to death.

i.e. the problem with dealing too much damage is that you might jump directly from Green to Red.

Again, you can reset aggro on animals that went to Red Zone and leash them back after feeding them a new clover but if this happens consistently, the animal will never tame.
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Re: Animal Taming Problem

Postby Zbyx » Sun Jun 13, 2021 12:07 am

vatas wrote:(spewed the first part out before reading the OP, some actual advice at the end.)

I think most problems with taming can be traced to two or more people taming the animal. Either one of them forgot to toggle yield, or they hit at the same time, causing animal to be hit after it gains the taming progress number. Result is animal completely resetting, I think you need to even give it a new clover after you manage to drop the aggro by, for example, entering a house.

This sounds to me that there could be something at fault in the back-end. Possibly the animal doesn't drop the combat relations immediately after yielding, resulting in 0.1 to 1 second window where you can ruin all progress so far (aside from first bringing the animal to your base) by hitting the animal.

Workaround (other than strictly solo-taming) is to tame with two people but only the character that the animal doesn't attack will hit the animal, the one being attacked will only use defensive moves. If DPS isn't sufficient, settle on certain amount of dmg that you deal (most clients track the total number of damage that creature has received) and do double-team damage until you reach that amount, then switch to only one character doing damage.

It's commonly advised to not use melee weapons and this is good advice, but chop with stone axes and Quick barrage with swords might not deal too heavy damage. I should probably explain how I assume the damage will work.

Image
Animal starts losing HP from the right side and as long as you stay in the Green part, animal keeps fighting without getting ruined. Goal is to hit the Yellow zone, where animal should yield and add progress to their taming progress counter. However if you dare to reach the completely unmarked and unexplained Red zone the animal will lose all taming progress and fight you to death.

i.e. the problem with dealing too much damage is that you might jump directly from Green to Red.

Again, you can reset aggro on animals that went to Red Zone and leash them back after feeding them a new clover but if this happens consistently, the animal will never tame.


Somehow i doubt that the red bar exists, i think that as long as you didnt forget to peace out and did damage an animal near his death (without cheating in battle with boat, cliffs) he should peace out every single time, at least i had it like this in this world and every world in the past as well.

You can use melee weapons without worry if you know how much damage it does and how much HP an animal has and make sure you dont hit an animal for more than it has total HP (to get to know how much damage your weapon does and how much HP an animal has just go and kill some of them) .

Also, i think that an animal during taming proccess may fight you till death if he took your HP very low, just like it happens when you fight animals in the wild. (this theory needs testing though but i am too lazy for it atm)
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Re: Animal Taming Problem

Postby Sevenless » Mon Jun 14, 2021 6:26 pm

I have never encountered an animal that is over-damaged and fights to the death. Had some pretty close calls with goats by accidentally over-damaging them far beyond normal taming ranges. I have encountered animals that "missed the taming tick by being path blocked" in melee that will fight to the death.
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