Battering ram vs brick wall

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Battering ram vs brick wall

Postby Rin-Kin » Mon Dec 06, 2021 3:39 pm

How long it actually takes to break down the brick wall?
Let's say we have 4 people with 200str each, operating it on optimal schedule.
According to wiki the formula of damage is Sqrt200 * 4 + 20 - 50 = 26.5
So... is it 26,5 per second? per minute? per hour?
How long is actually required to take down the section?
Does battering ram breaks from being used (not moved) and needs repairs in the process?
Can it be attacked?
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Re: Battering ram vs brick wall

Postby MagicManICT » Mon Dec 06, 2021 5:28 pm

A ram deals damage a couple times a second. It's not consistent as it is subject to server latency and processing slowdowns. At only 200 STR each, it will take quite a while on a brick wall. Do what you can to bump your STR up per character, and you will see a significant improvement in speed.

Also, damage is truncated, so you are doing, at best, 26.
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Re: Battering ram vs brick wall

Postby Rin-Kin » Mon Dec 06, 2021 6:39 pm

MagicManICT wrote:A ram deals damage a couple times a second. It's not consistent as it is subject to server latency and processing slowdowns. At only 200 STR each, it will take quite a while on a brick wall. Do what you can to bump your STR up per character, and you will see a significant improvement in speed.
Also, damage is truncated, so you are doing, at best, 26.


If it does ~2 hits per second, it should take 10000 / 26 /2 = 192 seconds = around 3 minutes to break brick section?
That sounds different from what people telling about sieges on forum, where they "have to wake up in the middle of the night on timer to continue the siege".
Am I missing some vital element, and my calculations are wrong at some point?
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Re: Battering ram vs brick wall

Postby Phaen » Mon Dec 06, 2021 6:44 pm

Yes, battering rams can be attacked by archery towers, catapults, and I'm assuming wrecking balls also work but not in practice since they would require too much proximity and drying time
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Re: Battering ram vs brick wall

Postby telum12 » Mon Dec 06, 2021 8:49 pm

Rin-Kin wrote:
MagicManICT wrote:A ram deals damage a couple times a second. It's not consistent as it is subject to server latency and processing slowdowns. At only 200 STR each, it will take quite a while on a brick wall. Do what you can to bump your STR up per character, and you will see a significant improvement in speed.
Also, damage is truncated, so you are doing, at best, 26.


If it does ~2 hits per second, it should take 10000 / 26 /2 = 192 seconds = around 3 minutes to break brick section?
That sounds different from what people telling about sieges on forum, where they "have to wake up in the middle of the night on timer to continue the siege".
Am I missing some vital element, and my calculations are wrong at some point?


Ram takes 32 hours until it can destroy a brick wall. During that time, anyone can come up to the ram and destroy it. In order to siege, the ram needs to be babysat for that time. They can also be destroyed using archery towers.

This is why Shubla's ramblings about siege being unfair for the defenders is incorrect. It's heavily favouring the defenders.
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Re: Battering ram vs brick wall

Postby DonVelD » Mon Dec 06, 2021 9:16 pm

Rin-Kin wrote:Does battering ram breaks from being used (not moved) and needs repairs in the process?

From what I noticed - no. Or I just had so much strength it didn't matter.
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Re: Battering ram vs brick wall

Postby Rin-Kin » Mon Dec 06, 2021 9:51 pm

Phaen wrote:Yes, battering rams can be attacked by archery towers, catapults, and I'm assuming wrecking balls also work but not in practice since they would require too much proximity and drying time

I ment if they can be destroyed by hands =)

telum12 wrote:Ram takes 32 hours until it can destroy a brick wall. During that time, anyone can come up to the ram and destroy it. In order to siege, the ram needs to be babysat for that time. They can also be destroyed using archery towers.
This is why Shubla's ramblings about siege being unfair for the defenders is incorrect. It's heavily favouring the defenders.


Oh, so you might need some kind of raid camp with palisade right next to the "enemy" plot if you want the ram to soak in offline mode?

DonVelD wrote:From what I noticed - no. Or I just had so much strength it didn't matter.

How long it actually takes you to breach the brick wall? Did my estimation of 3 minutes are right, or it takes longer / way longer?
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Re: Battering ram vs brick wall

Postby DonVelD » Tue Dec 07, 2021 12:19 am

Rin-Kin wrote:I ment if they can be destroyed by hands =)

Ram can get destroyed by hand, but it takes absurd amount of time.
Rin-Kin wrote:Oh, so you might need some kind of raid camp with palisade right next to the "enemy" plot if you want the ram to soak in offline mode?

Ideally, but the camp should be built days before the ram, because palisade needs to soak too. (and preferably be claimed btw)
Rin-Kin wrote:How long it actually takes you to breach the brick wall? Did my estimation of 3 minutes are right, or it takes longer / way longer?

Its 32 hours of waiting after building the ram until it can attack, and after waiting that time the process of destroying the wall takes your estimated 3 minutes (yes those are right) to destroy a wall.
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Re: Battering ram vs brick wall

Postby Rin-Kin » Tue Dec 07, 2021 4:57 pm

DonVelD wrote:Ram can get destroyed by hand, but it takes absurd amount of time.

Do you get any message in system chat if your siege engine is being attacked?
(Like the one you get when siege is being activated nearby.)

DonVelD wrote:Ideally, but the camp should be built days before the ram, because palisade needs to soak too. (and preferably be claimed btw)

Umm... shouldn't they be able to expand village claim over your "younger" claim, and declaim it with lawspeaker ability?

DonVelD wrote:Its 32 hours of waiting after building the ram until it can attack, and after waiting that time the process of destroying the wall takes your estimated 3 minutes (yes those are right) to destroy a wall.

Ah, that explains it. Thank you =)
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Re: Battering ram vs brick wall

Postby shubla » Wed Dec 08, 2021 5:58 am

telum12 wrote:
Ram takes 32 hours until it can destroy a brick wall. During that time, anyone can come up to the ram and destroy it. In order to siege, the ram needs to be babysat for that time. They can also be destroyed using archery towers.

This is why Shubla's ramblings about siege being unfair for the defenders is incorrect. It's heavily favouring the defenders.

To destroy a ram, you need plenty of strength, because the ram has lot of soak.
To destroy ram, it takes a long time, I'm no sure how long currently because devs change it all the time, but at least minutes, MAYBE EVEN MULTIPLE HOURS, some time ago devs changed this because they felt that too many players were playing the game and not quitting fast enough, can you imagine, good thing that is now mostly fixed.
Attacker can use alt to camp the ram so it alerts the attacker in some way when somebody tries to destroy it. Then attacker can log in and come kill everyone attempting to destroy it, so he may not need to spend 36 hours to camp it thats bs, maybe just 1 hour.
Realistically most defendants have only few tries until they run out of chars with enough str. It is very, very minimal risk for the attacker, defendant has no chance except if he is among the strongest factions in game.

Also, the ram can be built outside of the range of any archery towers or siege equipment, so that you cannot use those at all against it during this 36 hour setting time.
Then when the ram has dried it can be moved to the wall by moving and repairing within few hours. During which it may require some active defense with catapults against archery towers etc.

Archery towers are useless because you can destroy them with catapults, they take time to dry and you can build them only once. Also even if archery tower was shooting the ram you could ram the wall before the tower destroys the ram.

Defending with catapults is not realistic because people don't have enough materials (especially brimstones, but also hard leather etc.) lying around.

If you want to raid some nab in this game its very easy, you can contact me for more advice if something is unclear. Please make video out of it too and send to devs, assuming that siege mechanics arent just their intentional masochism.

And after this 35 hurs of jerking offf and 3 hours of actually camping the ram the attacker can destroy 10000 hours worth of work done by the defendant. And possibly take 100's of dollars of income away from devs as everyone in that village will quit for at least until next world, possibly even permantently.
I don't see anything wrong in this mechanic, not at all!
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