Jubal_Barca wrote:My other problem is combat. I've been trying to build strength and unarmed on the ability scores to make it do-able, but I still even can't raid ant nests without gaming it by kiting the ants ages away then running back too fast. I'm on 25 UA and 24 strength, and I can't seem to kill ants faster than they can respawn (generally punching them a bit, running into water to get openings down, rinse and repeat). Similar story with bats, despite putting the points into unarmed etc they seem to rip my openings miles faster than I can open theirs, meaning I spend tons of time closing openings, ducking in and out of caves, and struggle to get enough damage in. Is the most likely problem just that I need to grind fighting ants the slow way a lot more to improve my available cards' values (I'm still not far beyond just having the starting player deck), or am I doing something else wrong?
I think you might be overestimating the value of closing your own openings, and thus spend too much time on it. Closing openings is less efficient if the opening is small (if defense move says it will reduce opening by 20% then its 20% of the current opening value. So if opening is 50%, then 20% of 50% is 10%), so I wouldn't bother with it if the opening isn't bigger than 50%. You just have to accept you will take some damage, and keep attacking