Narque wrote:Hello, I am new to haven and have recently just learned I should not be mashing any old food down my characters mouth XD
Just have a few questions I hope someone can answer, Thank you

What foods should I be eating?
What stats should I focus on?
What seeds should I priorities and collect for farming?
Side not I am playing solo and I understand I should be using alts and focus them into different areas so i have already made a mining one
since I suspect it will die very fast XD but just not sure how to focus level str. anyway thanks for any help

I am not an expert. I do not have any actual end game high level village knowledge, just a dumb spruce hermit. I hope someone who does will chime in with a better answer.
It's not so much what you should be eating, it's how you should be eating. The way I see the hunger system:
There are several multiplicative factors that when combined allow coordinated groups of veteran players to gain FEP +stats significantly more efficiently. They will often have access to higher quality ingredients and tools much sooner, or ever.
-Hunger Bar: The more food you eat, the lower the multiplier will become. The highest this multiplier can be is 300%
Thus, FEP/hunger becomes a noteworthy statistic. The more FEP you can gain per unit of hunger, the longer you can retain your hunger bar multiplier, some players manage to keep this as close to 300% as possible for the full 3.0x multiplier.
-Quality: is exponential and 10-40-90-160-250 represent 1x-2x-3x-4x-5x the statistics of most objects in the game. The higher the quality of the source materials going into your foods, and the higher the quality of the tools used to cook and prepare(ovens, cauldron, etc), the more FEP each unit of food will have. And this also means you will be eating less. So not only does higher quality food give you more FEP, but it naturally synergizes with the previous point of preserving our hunger bar 3.0x multiplier, which gives up more FEP.
-Pepper: Sprinkling pepper on food gives more FEP.
-Fairy mushrooms: using as ingredient massively boosts FEP
-Driftkelp: ^
-Satiations: Eating the same food becomes less effective. If it gave 10FEP at 0% satiation, it will give less than 10FEP the more times you continue to consume the same food. Satiation slowly degenerates over time. Variety is the spice of life, you get bonuses for eating different foods. You will naturally satiate across many food types and they will decay at the same rate, so the more variety, the lower you can keep your satiations, and you are receiving a multiplicative boost to your FEP as a result. This also compounds with the next concept.
-Variety bonus: Each unique piece of food consumed during a single FEP bar +stat cycle will reduce the total FEP points required to gain a +stat. If your highest stat is 100str, you will need 100FEP. But if the first unit of food gave 20FEP, you will notice that as you consume new unique food types, this 100FEP requirement will drop according to some formula you can find in the wiki. So you can often drastically reduce the amount of food you need to eat per FEP point gained this way, which also combines multiplicatively with everything else above. Every one of these elements contributes to the FEP per unit of hunger. And the more efficient we can be, the longer we can preserve the full 3.0x multiplier from the hunger bar, or at the very least, keep it higher than we were averaging previously.
-Alcohol: Many different alcoholic beverages provide satiation reduction, which again, multiplicatively affects how much food you can consume. Higher quality alcohols again allows a village's higher quality ingredients to affect the multiplier we receive from each unit of food. Each drink of alcohol will buff 1 unit of food. You can consult the wiki to learn which alcoholic beverage buffs which food type.
Bonfire: Lots of people eat, and charisma helps. FEP bonus.
and finally:
-Symbel & Tableware: Always always always eat at a table. This is again, a huge multiplicative bonus that higher skilled more advanced coordinated groups of players can leverage to achieve significant gains over the average player in terms of their food consumption efficiency. You can fill your table with 9 Symbel items that will either reduce how much hunger each unit of food increases your Hunger Bar by and/or directly increase the FEP of each unit of food. "Hunger Reduction" and "Food Event Bonus" will be the tooltip displayed when you hover over a Symbel item. I don't know the exact math nor have I experienced what the highest level tables in the game look like, but compared to what the average sprucecap is packing, this represents a huge multiplier difference between the high level end game pro experience and what your average sprucecap solo hermit can ever achieve. You can trade for Symbel sets and they will usually be advertised by their "Hunger Reduction" and "FEP bonus" total effect when all 9+tablecloth are combined.
Each area of the hunger system snowballs into itself as you achieve higher and higher quality inputs to each system involved. I'd estimate that all things told, there is, at minimum, a full order of magnitude of difference between the pro and the average hermit with reasonable amounts of experience with the game, and another full order of magnitude for a true sprucecap first time player.
If I missed anything, I hope someone more experienced can offer some insight into what true end game eating looks like.
EDIT:
I'll add one last thing:
Knowledge: Knowing which recipes to cook and consume gives you access to more FEP per ingredient.
https://food.hearthlands.net/this site lets you see a community sourced bank of knowledge for cooking. If you learn how to properly search the database, you can find recipes that will give the best results for the stat you are trying to raise and the ingredients you have available.
I like to air dribble.