Can i remove an Anthill dungeon somehow?
I decided to settle next to one, but it's in the way.
524u wrote:Nah, you have to wait until it disappears
524u wrote:Nah, you have to wait until it disappears
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
linkfanpc wrote:524u wrote:Nah, you have to wait until it disappears
They never disappear until beaten, unfortunately.
Last world i beat one pretty easy with me and 2 more guys all at around 50-70 stats (buffed) with bronze swords or spears. Shouldn't take THAT long, plus you could just ask someone else to do it and take all the rewards for themselves.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:bow+arrows can help out early on, too.
Reiber wrote:Audiosmurf wrote:bow+arrows can help out early on, too.
not for ant dungeons unfortunately, half of the mobs cant even be hit by projectiles, its only somewhat usefull if you have enough people to gun down the boss,
but ultimately i would advise more strongly against using ranged weapons in dungeons the more people you are, bows suck almost more in pve than they do in pvp
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:I've found that two bows + one melee allows for really really really really easy clears early in the world. Mostly it allows for non-combat statted villagers to contribute easily.
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