Delamore wrote:The problem I found with armor durability wasn't that items break, it was that below a certain durability an armor piece is basically as good as broken because it will end up breaking during a fight.
This resulted in piles of armor that wasn't broken but would never be used
Allow us to combine 2 armors of the same kind to produce 1 armor that has their combined durability but has a QL equal to the lowest of the two armors combined.
This doesn't produce anything new and doesn't create any durability it just relocates durability between armors. By having the result QL being the lower of the two combined armors also should hopefully only make it an option for left over almost broken armor rather than a way to maintain top end armor.
thats basically what they did to batcapes, and badger vests, it really helped those items, and i dont get why we dont have that yet,
my theory is that they intended this to work for armor too when they planned to let us gild armor , wich was an shitty idea and was scrapped