vatas wrote:"We just realized that FEP/hunger actually matters, organized foods into "tiers" based on that, and adjusted them accordingly." -Jorb (paraphrased)
vatas wrote:Didn't Jorb tease a complete food revamp in the devstream?
"We just realized that FEP/hunger actually matters, organized foods into "tiers" based on that, and adjusted them accordingly." -Jorb (paraphrased)
Assuming things work at least remotely similar...
10-20 highest FEP: eating raw berries/nuts is probably a noob trap, but basically you would want to eat something that gives very little hunger but gives (almost) any attribute.
20-30 highest FEP: fruitroasts from elderberries (baked beforehand, using maple or conker leaves, 30 per tree is not bad and they stack to 4.)
30-100 highest FEP: spitroast fish.
Only problem with instantly going for fish is that almost everything is a massive overkill, even with low quality spitroast. May not be an actual issue (aside from satiations maybe) and just me being neurotic about things going to "waste."
"Perfect is the enemy of good."
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