Willage blueprints / designs?

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Willage blueprints / designs?

Postby SnuggleSnail » Sat Oct 19, 2024 9:39 am

Not sure if anybody has anything cool they'd be willing to share, but I'd be kinda curious to see if anybody has any blueprints or concepts they'd like to show off. Even if it's just a small tip or an entire village blueprint. Kinda looking for inspiration for W16.

I will end up living in an unpaved square box and this thread is a cope
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Re: Willage blueprints / designs?

Postby Naimad » Sat Oct 19, 2024 9:53 am

Do you want to start a discussion about the functionality of the village setting to make the game more enjoyable to navigate and more efficient?
Such examples would help new players who build without any ideas because they don't know the game that well.
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Re: Willage blueprints / designs?

Postby SnuggleSnail » Sat Oct 19, 2024 10:04 am

Don't have a lot of screenshots because imgur is gay, but here's my old W13 setup for all village crafting.

Each 'zone' produced whatever item EX bones, meat, blocks, boards, eggs, ore, metal bars, branches which is moved via barterstand to an underground warehouse
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Each set of urns has 1,920 urns for 28,800 units of storage, with 160 sets of urns for a total of 4,608,000 units of storage in the entire warehouse (yes, being near that many entities made my GPU go brrrrr)
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Each set of urns has multiple barter hands so there could be multiple sets of inputs/outputs from different stations
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Can't find a screenshot of it when it was finished, had an array of barterstands to move any object to/from any storage spot in the warehouse. The main crafting spot is out of a wagon next to a flour granary/cistern with a slightly large set of urns. There were only 2 barter poles there, and a couple chests full of hands that give/take to be changed depending on what materials you want to move at any given time.
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To actually craft stuff you just buy however many thousands of each raw ingredient into the crafting station, press craft, and once done sell them back into the warehouse
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For multi-stage crafting products I'd send them back to storage. All unbaked goods for example went to a single set of urns to be sorted by type/ingredients at the cooking station, which worked in a similar fashion


I made an item mall in another spot which just had an array of barterstands full of every kind of FEP/curio the village used. Unfortunately can't find a screenshot, but the functionality was the same as the hunger food vending machines I had scattered around the village, just more variety
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I made it on my own just for fun, and I know the design is kinda basic and almost standard now, but I'm proud of it.
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Re: Willage blueprints / designs?

Postby derkami » Sat Oct 19, 2024 10:33 am

How exactly can you open almost 2k urns at the same time while sitting in a wagon? I can't follow what I'm seeing here.


Best I had was this:
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Doable with bigger chests, obviously.
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Re: Willage blueprints / designs?

Postby Naimad » Sat Oct 19, 2024 10:38 am

I don't understand this at all. Can you explain it to me in simple terms that an idiot could understand?
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Re: Willage blueprints / designs?

Postby SnuggleSnail » Sat Oct 19, 2024 10:44 am

derkami wrote:How exactly can you open almost 2k urns at the same time while sitting in a wagon? I can't follow what I'm seeing here.


You bounding box integrity the urns on top of each other (in this case also below the wagon, but that isn't required), then have a container open and use the increased range you get from having a container open to bypass the line of sight/touching hitboxes check. You can still technically stack containers similar to this, but it's too much of a hassle to do it outside of novelty now.

When you enter a vehicle you inherit its hitbot for all intents and purposes. The wagon only exists to extend your range so you can interact with more cisterns/barrels/whatever simultaneously, which is probably the thing you want to improve your setup - assuming it's for something that doesn't require interacting with a workstation like a meatgrinder.

For your example you could probably get a few more by lifting the meatgrinder and placing it under yourself.

You can also do the above with a knarr and open a few hundred chests at a time if you're lucky enough to have a good shaped lake. Nvmd I forgot they removed that when I used it to siege people.

Naimad wrote:I don't understand this at all. Can you explain it to me in simple terms that an idiot could understand?


Use barterstands to move items.
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Re: Willage blueprints / designs?

Postby derkami » Sat Oct 19, 2024 10:56 am

That explains it. I love bounding box integrity.
Maybe I should also try to play not how it's designed, seems alot more fun.
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