Audiosmurf wrote:If you fuck with it, they provably still have the retarded time banking thing. It screws up my harvests every world.
Odd, I'm certain I tested for it and couldn't find any evidence of that. Like, you could plant a crop and have it grow within a day (when they normally took 3-4) under that system. Growth nodes being asses makes every world's crop timings weird for me at least.
No idea about growth banking but i decided 1 bee skep every 50 tiles is no longer true. I suspect, crops are wasting nearby bee skeps, taking multiple charges at the same time. Look at this image. 42x26 field, all tiles planted at the same cycle. almost 30 bee skeps around it. And still patchy growth. Its almost half an hour and the field is still like this. Must be a new bug or something.
There was an issue I ran into where beehive usage pattens caused issues. Fields using beehive charges "incorrectly" leading to some hives being under-used and some crops never getting pollinated as a result. That pattern you have looks exactly like the one I ran into, the hives are running out of charges. Anytime you have hives that overlap other fields this can happen. I see you have hives touching a 0/3 field beside the 0/4 one. In my experience most likely related to that.
I forget the specifics on it, but fields always pull from the same hives when pollinated based on how Loftar programmed the algorhythm.
Also note: beehives start without any charges, and planted crops use a charge when planting. So if you plant a field beside fresh beehives you'll not get any pollination. Roughly 10 charges per hour, so you'd need 5-6 hr old hives to properly pollinate a field.