Inventory priortization

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Inventory priortization

Postby Melotis » Sun Jan 11, 2026 5:46 pm

I'll give an example to make this question easier to ask.

When making the curiosity "Horrible Knot" it requires 1 stinging nettle, 1 Spindly Taproot and 6 String
If you attempt to make multiple at a time, the game will prioritize using the spindly taproot and/or stinging nettle as string, even if you have a different type of string in your inventory.
Is there any way of prioritizing specific materials when crafting? So in this example, you could set Grass Twine as priority for string? Is it something available through any of the custom clients?

Thanks
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Re: Inventory priortization

Postby The_Blode » Sun Jan 11, 2026 6:03 pm

Melotis wrote:I'll give an example to make this question easier to ask.

When making the curiosity "Horrible Knot" it requires 1 stinging nettle, 1 Spindly Taproot and 6 String
If you attempt to make multiple at a time, the game will prioritize using the spindly taproot and/or stinging nettle as string, even if you have a different type of string in your inventory.
Is there any way of prioritizing specific materials when crafting? So in this example, you could set Grass Twine as priority for string? Is it something available through any of the custom clients?

Thanks


we've regularly asked for some kind of a 'choose what materials to use' UI for crafting in a few different ways.
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au revoir

Postby FaithfulToadd » Wed Jan 21, 2026 5:07 pm

au revoir
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