by Luno » Fri Sep 11, 2026 2:21 pm
Despite how unintuitive it is, it actually makes sense if you understand the system.
UA and MC work like agility, they are compared against your opponent's value(tho everyone uses agility, but MC and UA depends on what stance and attack move you are using.)
But colors are on your character, not in a combat between you and your current target. This means i can open colors on you that someone else can benefit from.
So it woudln't make sense that i could close colors faster, if i, for example, target a 10 ua 1 agi alt.
The exception to this is flex, because its both an attack move and a closer, so having high agility would make you close faster i think(higher UA won't make it close more), but it requires contact. Maybe watch it's moves also benefits from agi since it requires contact? I don't know tbh.