Avu wrote:Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
Zeler wrote:Avu wrote:Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
Wasn't it like that in the pre-feudal times too?
Xcom wrote:Most good things last only a short time
Zeler wrote:Avu wrote:Except the past has proven good will is not shield against game mechanics. It's simply easier to steal, destroy and murder than it is to build and punish those that do.
Wasn't it like that in the pre-feudal times too?
burgingham wrote:That's worse than dying and a horrible gameplay mechanic: "Hm let me log in...what to do today? Oh right, sit in a cage and do nothing at all..." At least when you die you can respawn at your hearthfire and start over.
Redempter wrote:burgingham wrote:That's worse than dying and a horrible gameplay mechanic: "Hm let me log in...what to do today? Oh right, sit in a cage and do nothing at all..." At least when you die you can respawn at your hearthfire and start over.
Yeah exactly, that might deter criminals.
spectacle wrote:Criminals rarely get caught in this game, that is part of the problem. Instead it would be a competition between PvP factions over who has the largest noob zoo.
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