RIP Carrot and Raffles

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Re: RIP Carrot and Raffles

Postby Raffeh » Mon Dec 14, 2015 9:47 pm

lachlaan wrote:Yeah, the only way I've gotten around the targetting thing was by having to manually use the attack action again on the new desired target rather than what I guessed would do it, which is hitting pursue on the icon itself.


Yeah that is the only way to do it. You need to have the attack option hotkeyed between 6 and 0 otherwize in pvp it changes to the attack moves.
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Re: RIP Carrot and Raffles

Postby jordancoles » Mon Dec 14, 2015 11:36 pm

Also there is no overhead indicator to show who your main target is, and its hard to tell what defenses they have up until you actual agro them

Not to mention that you stop moving when you switch
Group combat is a clusterfuck and it is neither fun nor skillbased
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Re: RIP Carrot and Raffles

Postby MusicWarrior » Mon Dec 14, 2015 11:47 pm

Archangels? Nest of Archangels is a russian village like 2,5h hours north from the spawn.
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Re: RIP Carrot and Raffles

Postby lachlaan » Mon Dec 14, 2015 11:51 pm

Likely Fate, just north of new brodgar. Either that one or the sister town immediately next to it that I didn't catch the name of as someone was patrolling around it.

If that's the one then it at the very least participated in a joint raid with NG+ and Erebus at one point, so DiS allies if not just one of their towns.
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Re: RIP Carrot and Raffles

Postby jorb » Mon Dec 14, 2015 11:55 pm

jordancoles wrote:Also there is no overhead indicator to show who your main target is, and its hard to tell what defenses they have up until you actual agro them

Not to mention that you stop moving when you switch
Group combat is a clusterfuck and it is neither fun nor skillbased


I've made a note of it.
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Re: RIP Carrot and Raffles

Postby jordancoles » Tue Dec 15, 2015 12:32 am

Huzzah
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: RIP Carrot and Raffles

Postby ramones » Tue Dec 15, 2015 12:59 am

jorb wrote:I've made a note of it.

Its time to join a village so your notepad can fill up even more after you see the village life ;)
Just make sure to do it quick, cause everyone is quitting.
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Re: RIP Carrot and Raffles

Postby ArvinJA » Tue Dec 15, 2015 2:19 am

ramones wrote:
jorb wrote:I've made a note of it.

Its time to join a village so your notepad can fill up even more after you see the village life ;)
Just make sure to do it quick, cause everyone is quitting.

This.
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Re: RIP Carrot and Raffles

Postby venatorvenator » Tue Dec 15, 2015 2:36 am

ArvinJA wrote:
ramones wrote:
jorb wrote:I've made a note of it.

Its time to join a village so your notepad can fill up even more after you see the village life ;)
Just make sure to do it quick, cause everyone is quitting.

This.

At least go in spectate mode or equivalent and read village chats, or visit hermits in disguise and talk to them about how they're playing and what their issues have been.
I mean try to talk to them. Socialization is so bad that almost everyone runs away or aggroes when they see a stranger.
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Re: RIP Carrot and Raffles

Postby ArvinJA » Tue Dec 15, 2015 3:07 am

Also, there's a lot of (unnecessary) friction between community members and the devs when discussing features partly because the devs lack the necessary experience to know how a mechanic works in the game. When one side lacks the necessary knowledge of fundamentals (average players) and the other side doesn't know anything about specifics (devs), the conversation is pretty much set up to be useless. I think the devs could make much better use of the community if they actually engaged it in-game.
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