Trade Goods Value

Forum for discussing in game trades, offers and deals.

Re: Trade Goods Value

Postby shubla » Mon Nov 09, 2015 4:26 pm

100% people that trade with tokens also accept paypal and other stuff. Im pretty sure that they just sell tokens to other people for $$$. I think tokens should be removed from whole game...
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Re: Trade Goods Value

Postby Bregos » Mon Nov 09, 2015 6:38 pm

can you tell me the full quality of plant fibre and bone saw??
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Re: Trade Goods Value

Postby LadyGoo » Mon Nov 09, 2015 8:26 pm

shubla wrote:I think that as long as somone is not giving me 15$ for 10 q10 linen cloth they are not worth 15$
Well, it is up to the trader to decide how much his stuff worth. If no-one will be eager to buy it, then he/she will lower the price, obviously. It is my fault that I forgot to mention that the H.T.L.U. conversion to sb was based on their price for resources in comparison with Lemonado's trade topic. The table does not represent what Maze himself thinks about the relationship of his coins to sb. Therefore, the table will be revised and kept updated.

@Amanda
some of them have already started trading in this way
The majority of active trades use sub. tokens. I am neither against, nor for using them as a currency. It is just how the market works nowadays. My goal is to help people to orientate and refine some basic costs for products (which will encourage them to trade). I know many people who actually do not want to trade because they have no idea about the prices.

it won't be long before it is accepted as the way of trading, which is just such a shame and only going to lose us more players in the long term, when those who can't afford to throw money away on virtual items realise the massive impact it will have on them in relation to those that have, esp when trade is a key feature in faster development
This is far from the likely scenario in my point of view. Traders who will accept wider range of in-game items as an alternative method of payment will have advantage in popularity over those who use tokens. Right now active traders either:
1. Want something hard to obtain for noobs or even for a medium-sized village (gold, high-q resourses, pearls), or subscruption tokens (Lemonado, Zox, Great Houses);
2. or overprice their trade goods (H.T.L.U) and under-price goods bought from others (1 wrought iron sold = 50 coins, 1 wrought bought = 5 coins).

paying for those who are already 'winning' to both play and profit, is something completely different
Then chose a trader who would accept in-game goods. :)

Bregos wrote:can you tell me the full quality of plant fibre and bone saw??
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Re: Trade Goods Value

Postby Amanda44 » Mon Nov 09, 2015 9:00 pm

LadyGoo wrote:
@Amanda
some of them have already started trading in this way

The majority of active trades use sub. tokens. I am neither against, nor for using them as a currency. It is just how the market works nowadays. My goal is to help people to orientate and refine some basic costs for products (which will encourage them to trade). I know many people who actually do not want to trade because they have no idea about the prices.

it won't be long before it is accepted as the way of trading, which is just such a shame and only going to lose us more players in the long term, when those who can't afford to throw money away on virtual items realise the massive impact it will have on them in relation to those that have, esp when trade is a key feature in faster development

This is far from the likely scenario in my point of view. Traders who will accept wider range of in-game items as an alternative method of payment will have advantage in popularity over those who use tokens. Right now active traders either:
1. Want something hard to obtain for noobs or even for a medium-sized village (gold, high-q resourses, pearls), or subscruption tokens (Lemonado, Zox, Great Houses);
2. or overprice their trade goods (H.T.L.U) and under-price goods bought from others (1 wrought iron sold = 50 coins, 1 wrought bought = 5 coins).

paying for those who are already 'winning' to both play and profit, is something completely different

Then chose a trader who would accept in-game goods. :)



Yes, ofc, I would only ever trade that way, my concern is that the best traders, meaning with the higher q gear, or maybe even all traders, are going to realise, or have done so already, how lucrative it is for them to trade in tokens over in-game items and all convert to this system .... but maybe you are right in that the in-game item traders will prove more popular and that won't happen .... I hope so anyway or it will seriously damage both trade and how ppl view this game in the long run.

Also, I do understand you are trying to help and promote trading with this thread, I'm not blaming you for the token situation. :)
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Re: Trade Goods Value

Postby Tonkyhonk » Mon Nov 09, 2015 10:30 pm

Amanda44 wrote:how lucrative it is for them to trade in tokens over in-game items and all convert to this system

i have nothing against sub tokens or sketchbooks being used for trades myself. although loftar once mentioned somewhere that the reason why he didnt want smaller fractions of shop items was not to let it work like game currency (which is why only one month sub for the shortest and not for shorter period).

that said, i am very against those who hide behind the sub token ad for trades. buyers are responsible (cause we all know rmters never care about the game) and they should always remember that the sub tokens or sketchbooks they pay with could let this game last longer, but cutting devs take and go direct rmting for their benefits would only make their bought items gone in the wind. this is not a populated game like others with thousands of players. every bit of your action actualy counts. devs can also always delete or modify your account and items "whimsically" whenever they wish because thats the terms and conditions all the players agreed upon to play this game, and our accounts are NOT our possessions.

we, as a community, need to build our own moral up if we want this game to continue, and drive away rmters as much as we can.

and i personally never approve this kind of price control thread, though it is always interesting to see what rate other people are trading with/for.

i just want most new players not to be bothered too much with whatever "average" or "decent" pricing so-called veterans suggest on the forums, but want them to follow their own instincts and judgement by their own work and experience in game. It really doesnt matter how high or low the price is when you are convinced to obtain what you want for what you are willing to pay with. that is the game. and never trade with the one you dont trust.
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Re: Trade Goods Value

Postby InfernoI » Mon Nov 09, 2015 11:57 pm

shubla wrote:Theres about 0 trading on forums.
Currently any more than neighbour scale trading doesnt exist.


I personally have done 3 trades "world wide" and about 15 trades with neighbors ranging up to a SG away. I'm personally thinking of setting up a "trading plot" in NB so I can have a localized trading area, with little or no risk to my hermitage, or my village.

shubla wrote:100% people that trade with tokens also accept paypal


I don't, and will not ever. I think real life money should go to Jorb and Loftar for creating this game, and I think people trying to charge real money for in-game goods should be banned from playing the game.

Tonkyhonk wrote:that said, i am very against those who hide behind the sub token ad for trades. buyers are responsible (cause we all know rmters never care about the game)


This statement is ignorant. Highly ignorant. You should be ashamed.
One of the biggest reasons I sell tokens is for those who don't have an income, like younger players, or those like the russians for example who have no actual means of buying tokens, even if they had the financial means.
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Re: Trade Goods Value

Postby maze » Tue Nov 10, 2015 5:54 am

Interesting thread.

rye130 wrote:Looking at HLTU prices makes me laugh. 10 Linen Cloth valued at 15$ :lol:

Oddly I had sold alot of Linen for along time. it was in pretty high demand, that might explain our prices to you.
But I'm also bad at pricing~ might explain why we never sell metal :oops:
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Re: Trade Goods Value

Postby Tonkyhonk » Tue Nov 10, 2015 6:06 am

InfernoI wrote:
Tonkyhonk wrote:that said, i am very against those who hide behind the sub token ad for trades. buyers are responsible (cause we all know rmters never care about the game)


This statement is ignorant. Highly ignorant. You should be ashamed.
One of the biggest reasons I sell tokens is for those who don't have an income, like younger players, or those like the russians for example who have no actual means of buying tokens, even if they had the financial means.

when you are not one of them, what is offending you? or are you one of them?
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Re: Trade Goods Value

Postby _Gunnar » Tue Nov 10, 2015 6:38 am

Tonkyhonk wrote:
InfernoI wrote:
Tonkyhonk wrote:that said, i am very against those who hide behind the sub token ad for trades. buyers are responsible (cause we all know rmters never care about the game)


This statement is ignorant. Highly ignorant. You should be ashamed.
One of the biggest reasons I sell tokens is for those who don't have an income, like younger players, or those like the russians for example who have no actual means of buying tokens, even if they had the financial means.

when you are not one of them, what is offending you? or are you one of them?


He says he is not, so what you said doesn't apply to him, if its true... but he thinks you're talking to him as I think he misunderstood you.

Funny thread, can't wait for the cartels to try to fix the price of "sub tokens" :D
Personally I have not seen a single thing I think is worth the price on this subforum this world (possible slight exaggeration).
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Re: Trade Goods Value

Postby ramones » Tue Nov 10, 2015 9:59 am

I don't think devs will mind sales of sub tokens as long as they benefit out of it and the flow of the goods stays in the ingame circle. If they remove those they will also loose some people that otherwise can't get the tokens except with their time investment in the game, from which they earn them (underaged, people without paypal at, etc.).
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