Meatgrinder Q Determined by Wood Q

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Meatgrinder Q Determined by Wood Q

Postby LadyGoo » Sun Nov 08, 2015 12:39 am

In Legacy, the quality of the meatgrinder would be dictated only by the metal, which was completely logical since boards and blocks were used as a supporting structure. Nowadays even the quality of the wood matter. Is it working as intended?
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Re: Meatgrinder Q Determined by Wood Q

Postby jorb » Sun Nov 08, 2015 6:17 pm

Yes, it is. We felt that there was no real reason to have it that way. Wood matters, and I believe it should.
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Re: Meatgrinder Q Determined by Wood Q

Postby DoctorZalost » Sun Nov 08, 2015 7:51 pm

jorb wrote:Wood matters, and I believe it should.


Then I feel like it might be worth pointing out that the wood blocks used for metal cauldrons do not affect the quality.
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Re: Meatgrinder Q Determined by Wood Q

Postby Granger » Sun Nov 08, 2015 8:07 pm

jorb wrote:Wood matters, and I believe it should.

For a meat grinder this totally makes no sense at all, unless you want to argue that because of the nice texture of the handle determines you turn it more gently, thus make better sausages... ?
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Re: Meatgrinder Q Determined by Wood Q

Postby Tonkyhonk » Sun Nov 08, 2015 9:19 pm

Granger wrote:unless you want to argue that because of the nice texture of the handle determines you turn it more gently, thus make better sausages... ?

i havent seen a picture of metal meat grinder this world yet, but if it has a wooden foundation like that of previous worlds, then id say why not. if the wooden foundation and the wooden handle is poorly constructed/attached, you cant comfortably craft good sausages anyways. let every detail affect the quality, especially when we have the drastic metal q jump.
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Re: Meatgrinder Q Determined by Wood Q

Postby jorb » Sun Nov 08, 2015 11:09 pm

At this particular junction I am, indeed, also inclined toward thinking that it might make things a little bit more interesting.
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