Out Of Memory

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Out Of Memory

Postby RoDel » Fri Jun 09, 2017 3:20 am

I have searched and read through all the archived posts about this issue I can including in "How Do I" and "Bugs", but the most I can find is conversations between people who have way more programming knowledge than I do, especially with Java.
I apologize greatly if this is the wrong specific forum to be posting this, and I appreciate the time any of you give to this.
Here is my error report,
Code: Select all
java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:464)
   at haven.HavenPanel$6.run(HavenPanel.java:499)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.BufferBGL.run(BufferBGL.java:46)
   at haven.HavenPanel.redraw(HavenPanel.java:408)
   at haven.HavenPanel$1.display(HavenPanel.java:103)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.GOut.glexcfor(GOut.java:129)
   at haven.GOut.checkerr(GOut.java:137)
   at haven.BGL$1.run(BGL.java:90)
   at haven.BufferBGL.run(BufferBGL.java:44)
   ... 22 more

and I would mostly like to know what is MaxHeap and how do I change it. That seems to be the variable word everyone has decided is the problem.
RoDel
 
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Re: Out Of Memory

Postby Granger » Fri Jun 09, 2017 6:58 am

Following viewtopic.php?f=47&t=39954 might help (the part to tell more about your system).
viewtopic.php?f=47&t=51736 might be relevant for your issue - try it with 64 bit java.
Moving this to bugs.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Out Of Memory

Postby RoDel » Fri Jun 09, 2017 5:27 pm

Turning off my Intel card worked perfectly, and I've also noticed that my computer isn't running so hot on other games as well. Thank you for your time, and good advice. I will try to refine my searching skills in the future.
RoDel
 
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Joined: Thu Jun 08, 2017 7:16 pm

Re: Out Of Memory

Postby jorb » Mon Jun 26, 2017 9:30 am

Resolved.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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