Great hall glitch

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Great hall glitch

Postby Ants » Thu Nov 14, 2019 8:58 pm

It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.

Here is someone trapped between a great hall and a tower:
trap.png
trap.png (234.49 KiB) Viewed 398 times
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Re: Great hall glitch

Postby DPblH » Fri Nov 15, 2019 9:17 am

Ants wrote:It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.

Here is someone trapped between a great hall and a tower:
trap.png

Probably made that way to prevent walljumping.
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Re: Great hall glitch

Postby Ants » Fri Nov 15, 2019 10:11 pm

DPblH wrote:
Ants wrote:It looks like leaving a great hall will sometimes make your character appear on the side of the building rather than in front of the door. This can result in getting trapped if there are other buildings close by.

Here is someone trapped between a great hall and a tower:
trap.png

Probably made that way to prevent walljumping.

How would it prevent walljumping? Anyways it's only like that on one side of the great hall, the other side works as it should.
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Re: Great hall glitch

Postby Archiplex » Fri Nov 15, 2019 11:15 pm

If anything, that would make a walljump POSSIBLE rather than prevent them.
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Re: Great hall glitch

Postby Ants » Fri Nov 15, 2019 11:39 pm

Archiplex wrote:If anything, that would make a walljump POSSIBLE rather than prevent them.

Yep, that's what I was thinking. If you build a great hall next to a wall it might be possible to glitch your way over it. I'm too lazy to test it though.
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Re: Great hall glitch

Postby Headchef » Fri Nov 15, 2019 11:59 pm

This wall shit is nonsense.

Great hall doors have been buggy since forever and here is yet another example. Would be cool if taken care of appropriately.
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