"N.[4,9]99" vs "N.[5,0]" obst value cases.

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"N.[4,9]99" vs "N.[5,0]" obst value cases.

Postby mvgulik » Sat May 04, 2024 6:58 pm

There is probably a 'very' good underlying (the real bunny I guess) reason for these "N.[4,9]99" vs "N.[5,0]" (rectangular) obst cases.
Code: Select all
Res:gfx/terobjs/arch/brickbiggate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -1.499), (0.499, -1.499), (0.499, 1.499), (-0.499, 1.499)]
Res:gfx/terobjs/arch/brickwallcp, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/brickwallgate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.999), (0.499, -0.999), (0.499, 0.999), (-0.499, 0.999)]
Res:gfx/terobjs/arch/brickwallseg, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/cellardoor, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.495, -0.495), (0.495, -0.495), (0.495, 0.495), (-0.495, 0.495)]
Res:gfx/terobjs/arch/drystonewallbiggate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -1.499), (0.499, -1.499), (0.499, 1.499), (-0.499, 1.499)]
Res:gfx/terobjs/arch/drystonewallcp, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/drystonewallgate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.999), (0.499, -0.999), (0.499, 0.999), (-0.499, 0.999)]
Res:gfx/terobjs/arch/drystonewallseg, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/greenhouse, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-1.999, -1.499), (1.999, -1.499), (1.999, 1.499), (-1.999, 1.499)]
Res:gfx/terobjs/arch/brickbiggate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -1.499), (0.499, -1.499), (0.499, 1.499), (-0.499, 1.499)]
Res:gfx/terobjs/arch/brickwallcp, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/brickwallgate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.999), (0.499, -0.999), (0.499, 0.999), (-0.499, 0.999)]
Res:gfx/terobjs/arch/brickwallseg, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/cellardoor, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.495, -0.495), (0.495, -0.495), (0.495, 0.495), (-0.495, 0.495)]
Res:gfx/terobjs/arch/drystonewallbiggate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -1.499), (0.499, -1.499), (0.499, 1.499), (-0.499, 1.499)]
Res:gfx/terobjs/arch/drystonewallcp, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/drystonewallgate, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.999), (0.499, -0.999), (0.499, 0.999), (-0.499, 0.999)]
Res:gfx/terobjs/arch/drystonewallseg, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]
Res:gfx/terobjs/arch/greenhouse, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-1.999, -1.499), (1.999, -1.499), (1.999, 1.499), (-1.999, 1.499)]
Res:gfx/terobjs/castingmold-large, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.899, -0.692), (0.899, -0.692), (0.899, 0.692), (-0.899, 0.692)]
Res:gfx/terobjs/embankmentscaffold, Id:1, Ver:2, Name:build, Count:1.
   0) [(-0.425, -0.25), (0.499, -0.5), (0.499, 0.5), (-0.425, 0.5)]
Res:gfx/terobjs/iceblock, Id:0, Ver:1, Name:<empty>, Count:1.
   0) [(-0.499, -0.499), (0.499, -0.499), (0.499, 0.499), (-0.499, 0.499)]


So ... what about these cases. Should these not also get the same honorary treatment.
(Randomness might by nice. But unpredictability, where it makes no sense at all, not so much.)
Code: Select all
Res:gfx/terobjs/arch/primitivetent-f, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.5, -0.136), (0.5, -0.136), (0.5, 0.136), (-0.5, 0.136)]
Res:gfx/terobjs/embankmentscaffold, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.425, -0.25), (0.876, -0.5), (0.876, 0.5), (-0.425, 0.5)]
Res:gfx/terobjs/embankmentscaffold, Id:1, Ver:2, Name:build, Count:1.
   0) [(-0.425, -0.25), (0.499, -0.5), (0.499, 0.5), (-0.425, 0.5)]
Res:gfx/terobjs/minevator-mid, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)]
Res:gfx/terobjs/minevator-top, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)]
Res:gfx/terobjs/trees/driftwood1, Id:0, Ver:2, Name:<empty>, Count:1. (Yea, yea. That's a Trapezoid/Trapezium.)
   0) [(-1.565, 0.148), (0.922, -0.5), (0.922, 0.5), (-1.565, 0.434)]


And ... The Oscar for the most peculiar (non symmetrical) behavior goes to ...
Code: Select all
Res:gfx/terobjs/stockpile-cattailpart, Id:0, Ver:2, Name:<empty>, Count:1.
   0) [(-0.25, -0.25), (0.25, -0.25), (0.25, 0.25), (-0.25, 0.25)]


... "That's all folks" ...
mvgulik
 
Posts: 3750
Joined: Fri May 21, 2010 2:29 am

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