LadyV wrote:Quest givers should not spawn behind brick walled areas even if no claim is there.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Amanda44 wrote:Then there is the issue of them being stuck on the screen and the annoying arrows ... there needs to be an option to turn them off ... or is there one?
jorb wrote:The game has no conception of inside or outside of walled areas, and creating such a conception is not feasible.
Kaios wrote:Amanda44 wrote:Then there is the issue of them being stuck on the screen and the annoying arrows ... there needs to be an option to turn them off ... or is there one?
It's not very intuitive you have to click the same quest you have highlighted
Amanda44 wrote:Secondly I had a quest fail because someone chopped my tree down! Failed?! I didn't fail it! Lol, someone removed the quest giver! ...![]()
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Amanda44 wrote:First I have a quest I can't complete because it is on a claim, shubla says they fail after a certain time period of being uncompleted but it has been there since the beginning, along with my 'catch a mythical hedgehog' one.![]()
Secondly I had a quest fail because someone chopped my tree down! Failed?! I didn't fail it! Lol, someone removed the quest giver! ...![]()
Then there is the issue of them being stuck on the screen and the annoying arrows ... there needs to be an option to turn them off ... or is there one?
MagicManICT wrote:It is feasible, it's more a matter of computation time and server load it would need vs the priority of other processes..
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