Can't lift animal corpses in shallow water

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Can't lift animal corpses in shallow water

Postby insazumi » Mon Jun 04, 2018 6:36 pm

I just started playing hnh again. While I was out hunting I ran into trouble lifting the corpses of the animals. I killed while in shallow water.

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Re: Can't lift animal corpses in shallow water

Postby » Mon Jun 04, 2018 7:10 pm

The waters around my fair home city are becoming polluted with rotting corpses because no-one can figure out how to get them out of the water. I'm starting to get worried about a plague breaking out.
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Re: Can't lift animal corpses in shallow water

Postby insazumi » Mon Jun 04, 2018 9:03 pm

If there was only some way to clean up the litter ;)
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Re: Can't lift animal corpses in shallow water

Postby loftar » Mon Jun 04, 2018 9:18 pm

While it is certainly less than optimal, you can use their icons on the minimap to lift them.
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Re: Can't lift animal corpses in shallow water

Postby insazumi » Mon Jun 04, 2018 9:53 pm

I will try that when I get home. thanks.
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Re: Can't lift animal corpses in shallow water

Postby Granger » Mon Jun 04, 2018 10:36 pm

loftar wrote:While it is certainly less than optimal, you can use their icons on the minimap to lift them.

I'm confident that you can make them 'float' in the water (so enough is peeking over the surface but they don't look like being made out of styrofoam) when being dead, can't you?
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Re: Can't lift animal corpses in shallow water

Postby sMartins » Tue Jun 05, 2018 12:17 am

That requires a new sprite, for every animal.
Make friends with the other crabs or try to escape the bucket.
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Re: Can't lift animal corpses in shallow water

Postby MagicManICT » Tue Jun 05, 2018 4:42 am

sMartins wrote:That requires a new sprite, for every animal.

But does it? I don't know how the renderer is coded, so no way to actually know. (Shouldn't actually, as it would just be a matter of Y positioning of the model with a particle effect for the water sloshing around it, but if the sprites and particles are coded or drawn seperately based on each individual animal, then yeah, it just might.)
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Re: Can't lift animal corpses in shallow water

Postby sMartins » Tue Jun 05, 2018 5:08 am

Yeah I guess so ... I mean, the equivalent job but for 3D.
Make friends with the other crabs or try to escape the bucket.
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Re: Can't lift animal corpses in shallow water

Postby Granger » Tue Jun 05, 2018 5:40 am

sMartins wrote:That requires a new sprite, for every animal.


It's called a textured mesh and no, doesn't. Just to set the Z coordinate (height over ground) differently when rendering the corpse, similar to what they finally did to un-jesus the animals in shallow water (where they switched the reference from water surface to actual ground).
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