by vatas » Sat Jun 20, 2026 8:37 pm
==TLDR==
Having too high of an "audiobuf" value can cause its own set of issues (mainly a delay between when the sound is supposed to play, and when it actually plays? ) but it's still probably less jarring than the "stutter/echo" -thing. I don't know/remember what's the default these days, but you can start with 2014 and go higher if the issue persist.
==Yapping==
I think this issue "scales" from CPU load, in worst cases I remember the effect can be extremely noticeable, something like:
Intended audio: "Lorem ipsum"
Output audio: "Lo-lor-or-orem-i-i-psu-su-sum"
(Elaboration on the CPU load: at least when using one old PC, I was able to make Haven perform way better, in general, by disabling most of the "eye-candy" features from Windows - basically making all the window frames and taskbar element use flat 2D textures instead of whatever fancy is the default. This was most likely because Windows doesn't treat Haven as a "priority application", for lack of a better term. Most other games get this treatment and don't have to fight Windows bloat for the required system resources.)