IndexOutOfBoundsException: 1 remaining, only had 0

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Re: Crashing fairly often.

Postby bekill » Sat Sep 05, 2015 6:39 pm

For clarification I should note this has been happening for a few days now, and could have possibly coincided with me updating my java to the newest version.
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Re: Crashing fairly often.

Postby jorb » Sat Sep 05, 2015 7:46 pm

This bug is known and stickied. Search first, then post. Merging.
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Re: IndexOutOfBoundsException: 1 remaining, only had 0

Postby MagicManICT » Mon Sep 07, 2015 4:01 pm

Well, I've proceeded to turn off all lighting, and so far I have quit crashing since this. I've put in 3-4 hours this way, I think.

edit: ok, so this didn't do much, but seems like the time between crashes is longer. I've not recorded the times very well to see.
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Re: IndexOutOfBoundsException: 1 remaining, only had 0

Postby czaper2 » Tue Sep 08, 2015 9:45 am

When I tried to move the character window just now, it crashed the second I click it with this error. Right clicked a rabbit carcass in cupboard and had it as well.
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Constantly Crashing in Houses, only Houses

Postby TeckXKnight » Wed Sep 09, 2015 12:01 am

Has been like this since world start, all types of houses cause me to crash when I enter them or walk around in them. Java is up to date, everything else is generally fine except for the odd crash here and there. Just houses cause me to crash every single time.

java.lang.RuntimeException: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.nio.Buffers.rangeCheck(Buffers.java:1033)
at jogamp.opengl.gl4.GL4bcImpl.glNormalPointer(GL4bcImpl.java:19586)
at haven.BGL$73.run(BGL.java:577)
at haven.BGL.run(BGL.java:78)
... 22 more
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Re: Constantly Crashing in Houses, only Houses

Postby Yasgur » Wed Sep 09, 2015 1:35 am

Same here, and more frequently since latest Java update.
BTW, Jorb has been merging these threads.
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Re: Constantly Crashing in Houses, only Houses

Postby TeckXKnight » Wed Sep 09, 2015 1:54 am

Do you know which is the appropriate thread to merge into?
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Re: Constantly Crashing in Houses, only Houses

Postby Yasgur » Wed Sep 09, 2015 2:22 am

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Re: IndexOutOfBoundsException: 1 remaining, only had 0

Postby loftar » Wed Sep 09, 2015 2:23 am

Are there, by any chance, any particular objects and/or effects on screen when this happens?
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Re: IndexOutOfBoundsException: 1 remaining, only had 0

Postby Yasgur » Wed Sep 09, 2015 2:25 am

It happens to me almost always in my cabin.
Chair, table, cupboards, tub.
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