Interstellar's Hypercube (AKA Crazy Graphical Glitch)

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Random triangular wall

Postby Salinn » Sat Sep 05, 2015 1:43 am

I walked up to it and it was just there, walked all around, didn't disappear. I thought it was a really high cliff as I walked up.
My favorite post of all time:
LordHearth wrote:Much Curd
Very Cheese
So Cow

jorb wrote:The wiki is probably wrong, quite simply.
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Stalagloom enters 4th dimension

Postby Drakoth » Sat Sep 05, 2015 1:44 am

i get the feeling it shouldn't look like this.
http://prntscr.com/8cpzct
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Re: Stalagloom enters 4th dimension

Postby Salinn » Sat Sep 05, 2015 1:48 am

Got my report in right before yours. Glad it's not just mine.
My favorite post of all time:
LordHearth wrote:Much Curd
Very Cheese
So Cow

jorb wrote:The wiki is probably wrong, quite simply.
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Posts: 71
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Re: Stalagloom enters 4th dimension

Postby DaniAngione » Sat Sep 05, 2015 3:10 am

And mine before both :P

viewtopic.php?f=47&t=41466

But like Salinn said... I'm glad it's not just mine. Hopefully we've provided enough info for the issue to be investigated :D
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Low spec PC issue

Postby Misskitty1 » Sat Sep 05, 2015 3:11 am

Image
Image
I get constant graphical errors like this and every few minutes an out of memory crash

Code: Select all
C:\Users\Miss Kitty\Desktop\hnh\amber-1.5.0>java -Xms512m -Xmx1024m -jar hafen.j
ar -U http://game.havenandhearth.com/hres/ game.havenandhearth.com
Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLExc
eption: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:
58)
        at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadin
gPlugin.java:103)
        at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:2
06)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)

        at javax.media.opengl.Threading.invoke(Threading.java:191)
        at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
        at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:461)
        at haven.HavenPanel$6.run(HavenPanel.java:492)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error:
1285 (out of memory)
        at haven.BGL.run(BGL.java:84)
        at haven.HavenPanel.redraw(HavenPanel.java:406)
        at haven.HavenPanel$1.display(HavenPanel.java:104)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)

        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
        at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:110
3)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
        at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.GOut.glexcfor(GOut.java:144)
        at haven.GOut.checkerr(GOut.java:153)
        at haven.BGL$1.run(BGL.java:108)
        at haven.BGL.run(BGL.java:82)
        ... 22 more
Exception in thread "AWT-EventQueue-0" haven.BGL$BGLException: haven.GOut$GLOutO
fMemoryException: GL Error: 1285 (out of memory)
        at haven.BGL.run(BGL.java:84)
        at haven.HavenPanel.redraw(HavenPanel.java:406)
        at haven.HavenPanel$1.display(HavenPanel.java:104)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)

        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
        at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:110
3)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
        at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
        at javax.media.opengl.Threading.invoke(Threading.java:193)
        at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
        at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.GOut.glexcfor(GOut.java:144)
        at haven.GOut.checkerr(GOut.java:153)
        at haven.BGL$1.run(BGL.java:108)
        at haven.BGL.run(BGL.java:82)
        ... 34 more
Exception in thread "AWT-EventQueue-0" haven.BGL$BGLException: haven.GOut$GLOutO
fMemoryException: GL Error: 1285 (out of memory)
        at haven.BGL.run(BGL.java:84)
        at haven.HavenPanel.redraw(HavenPanel.java:406)
        at haven.HavenPanel$1.display(HavenPanel.java:104)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)

        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
        at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:110
3)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
        at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
        at javax.media.opengl.Threading.invoke(Threading.java:193)
        at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
        at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.GOut.glexcfor(GOut.java:144)
        at haven.GOut.checkerr(GOut.java:153)
        at haven.BGL$1.run(BGL.java:108)
        at haven.BGL.run(BGL.java:82)
        ... 34 more
Exception in thread "AWT-EventQueue-0" haven.BGL$BGLException: haven.GOut$GLOutO
fMemoryException: GL Error: 1285 (out of memory)
        at haven.BGL.run(BGL.java:84)
        at haven.HavenPanel.redraw(HavenPanel.java:406)
        at haven.HavenPanel$1.display(HavenPanel.java:104)
        at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)

        at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
        at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
        at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:110
3)
        at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
        at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
        at javax.media.opengl.Threading.invoke(Threading.java:193)
        at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
        at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionP
rivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
        at haven.GOut.glexcfor(GOut.java:144)
        at haven.GOut.checkerr(GOut.java:153)
        at haven.BGL$1.run(BGL.java:108)
        at haven.BGL.run(BGL.java:82)
        ... 34 more

C:\Users\Miss Kitty\Desktop\hnh\amber-1.5.0>pause
Press any key to continue . . .


I have intel i3 core 2.4ghz with embedded 750mb graphics
2gb (1.74gb) ram

The client uses 800mb or so before it crashes
Default crashes on login with no error

Please make a client for low end PCs
I dont care how ugly it looks I just want to play this amazing game more than a minute at a time
Misskitty1
 
Posts: 3
Joined: Mon Aug 31, 2015 8:06 am

Re: Low spec PC issue

Postby ZeggyZon » Sat Sep 05, 2015 3:17 am

Your using the amber client, you should post this in wizards tower under the amber client thread.


What happens when you use the default client?
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Posts: 194
Joined: Tue Sep 20, 2011 7:53 am

Re: Low spec PC issue

Postby Audiosmurf » Sat Sep 05, 2015 3:19 am

ZeggyZon wrote:Your using the amber client, you should post this in wizards tower under the amber client thread.


What happens when you use the default client?

They stated that the game crashes immediately when using the vanilla client.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Stalagloom enters 4th dimension

Postby Salinn » Sat Sep 05, 2015 4:14 am

I should know better than to post without searching, but since we had just come back up from a crash and it had appeared where it hadn't been before, i didn't. My bad.
My favorite post of all time:
LordHearth wrote:Much Curd
Very Cheese
So Cow

jorb wrote:The wiki is probably wrong, quite simply.
Salinn
 
Posts: 71
Joined: Mon Mar 08, 2010 3:11 am

Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby jorb » Sat Sep 05, 2015 8:43 am

Merged a duplicate. Any mod may feel free to merge more of these if they pop up. Yes, should be fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby jorb » Sat Sep 05, 2015 1:16 pm

Merged Salinn's topic on the same thing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
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Joined: Fri Apr 03, 2009 7:07 am
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