How do you invalidate nettles and taproot, though? There is no other starting clothing than nettles, and you specifically need taproots for other things. And it's not like you're getting better quality.
If you ask me, it's too high.
shubla wrote:I think perc*exp requirements are a bit too much for some things. For example, I got forager credo, and the first quest wants me to find green kelp, wiki says that it requires at least 3500 perc*exp which is quite a lot in early game. And if I abandon it I lose 10k LP
Maybe Wiki is wrong on this? Jorb stated a while back credos won't give you something you can't see... so maybe you have a 1% chance of seeing them? Or the wiki is just that far off.
The threshold could use adjusting, I think. I got one middle of last world for a foraged item on a new character that took me raising exploration about 10 points before I saw one. I don't remember the item, and the wiki entry was still off, but seemed a bit much.
Off topic from the thread, but relating to the credo issue, I got asked to kill a fox with only 5 UA. doable? Sure, but given the discussion thread in C&I on hunting this last week, maybe not well balanced?
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