jorb wrote:Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
KitsuneG wrote:jorb wrote:Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
it was 75% Hp. not 25%. Sorry for not clear wording.. its drop from 75% to 0 in a few seconds.
Even if it were 51% it's looks buggy =\
jorb wrote:KitsuneG wrote:jorb wrote:Damage is only visible in 25% increments. The reason you think you had 25% left is because your custom client displays the final step before 100% damage as 75%. The true damage was obviously closer to 100 than to 75.
it was 75% Hp. not 25%. Sorry for not clear wording.. its drop from 75% to 0 in a few seconds.
Even if it were 51% it's looks buggy =\
The wording was fine. My point is that damage is only visible in 25% increments -- 25, 50, 75, dead. What your custom client displays as "75%" is the entire span from 75 to 99.9999...%.
waga wrote:that's not the issue anyway ...
a Knarr isn't supposed to lose 51-75% (or 50-74) hp in a few seconds...
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