Why is the game a laggy shitheap [SOLVED]

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Re: Why is the game a laggy shitheap [SOLVED]

Postby ZeggyZon » Sun Oct 11, 2015 2:43 am

MagicManICT wrote:Boosting the speed was likely the change that worked. After all, you're talking about a 17% boost in throughput.

Coles should be able to go in and explicitly set single channel mode to test. (It's an ASRock board, and these are designed for custom builders.)


It was more then 17%. The difference between 666 and 800 is 17% but then you add in he was running in single channel mode that means he was running at half his potential bandwidth minus another 17% on top of that.

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Re: Why is the game a laggy shitheap [SOLVED]

Postby loftar » Sun Oct 11, 2015 2:43 am

ZeggyZon wrote:Up to a point memory bandwidth does matter.

Certainly; but not only bandwidth, since dual-channel operation decreases effective latency as well by allowing multiple outstanding loads to complete in parallel, so I don't doubt that it makes a difference. Nevertheless, I would find it very fascinating if memory operations are the actual bottleneck for client performance.
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Re: Why is the game a laggy shitheap [SOLVED]

Postby ZeggyZon » Sun Oct 11, 2015 3:04 am

loftar wrote:
ZeggyZon wrote:Up to a point memory bandwidth does matter.

Certainly; but not only bandwidth, since dual-channel operation decreases effective latency as well by allowing multiple outstanding loads to complete in parallel, so I don't doubt that it makes a difference. Nevertheless, I would find it very fascinating if memory operations are the actual bottleneck for client performance.


You are most likely correct. I'm sure your client can use some more optimization but I cant tell in what. When I'm in a village with many details and stockpiles I cant tell what the client is drawing the most. Are there many detailed wire frames under those textures? I ask because I can load up diablo3 at 1600p and run it at 60fps no problem. I know haven is only developed by 2 guys and diablo3 is 100x that but still there is a big difference.

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