jorb wrote:Hard to debug/reproduce. Would not mind more information on how to.
Suspect that the problem is a more general problem with the pathfinding algorithm, rather than a problem with the animal behavior as such, but if so the problem is also bigger in scope and not immediately actionable.
Problem seems to be that the moment the animal pathfinds it ignores the player until it reached the calculated target location.
You can see that when you aggro an animal on the other side of a cliff, you can walk away then and the animal will first try to reach where you were when it started running. In case something is in the way then (like a boat, since it occupies the location you have been) it'll be destroyed, even if you're now half a minimap away...