Interstellar's Hypercube (AKA Crazy Graphical Glitch)

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby MightySheep » Thu Sep 10, 2015 2:15 am

My fireplace has this bug all of a sudden, I can see the sticks of the fireplace appearing and disappearing at super speed.

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby Drakale » Thu Sep 10, 2015 8:59 pm

I had some non-euclidean bushes growing around my base earlier, so I declared them heresy and purged their existence.
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby loftar » Fri Sep 11, 2015 12:24 am

I asked earlier if there are any particular objects on-screen when this bug happens; let me change that question. It seems to me that this bug happens to particular objects. Can you identify which kinds of objects it happens to, and also whether, when it happens, it affects all object of the same type, or only some particular one among them (like, say, whether it happens to all mulberry trees at once, or only one particular mulberry tree while five others are unaffected)?
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another beautiful day in the hearthlands

Postby Ozzy123 » Fri Sep 11, 2015 5:46 pm

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby Jeff » Sat Sep 12, 2015 1:03 am

In my case, it happened to all the dandelions during that game session, whether on-screen or just nearby. Given that i could click and pick them, it could said that their model essentially "exploded". Maybe some shader goes haywire when certain parameters are involved, some that are constant per every one of them (like, the ones dependant on the time of the day). Guess i'll try to light a fire near one of them next time, so that i can see if changing their lighting (as the time of the day does) can influence said bug.
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby loftar » Sat Sep 12, 2015 2:01 am

Jeff wrote:In my case, it happened to all the dandelions during that game session

Do you remember if there was a point where the dandelions worked, and that they broke sometime later, or were they broken from the very outset?
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby DaniAngione » Sat Sep 12, 2015 3:46 am

In my case it was apparently caused to cliffs? And they stick to the screen after moving around
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby MightySheep » Sat Sep 12, 2015 10:23 am

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cellar stairs went derp
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby Jeff » Sat Sep 12, 2015 3:54 pm

loftar wrote:
Jeff wrote:In my case, it happened to all the dandelions during that game session

Do you remember if there was a point where the dandelions worked, and that they broke sometime later, or were they broken from the very outset?

Nah, they were broken from the get-go.
Maybe it is due of some graphical element that gets processed, cached and reused during the session - but ends up having some fault during the processing phase?
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby Sever » Sat Sep 12, 2015 10:53 pm

I had this happen last night to a fireplace and a blueberry forageable. Different areas, same client session. I didn't take screenshots and unfortunately there weren't copies of the same object around to compare.
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