Why is the game a laggy shitheap [SOLVED]

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Re: Why is the game a laggy shitheap

Postby loftar » Fri Oct 09, 2015 4:07 pm

I don't know about video capture, but just for the record, without any such things being in place, what does the client say when you have turned ":stats on"? I'm referring specifically to the "Rendered" and "FPS" lines (including the idle counters). Do the problems only manifest themselves in a complex village, or in the wilderness as well?

As for your Radeon card, I'm curious -- not that I think it should probably matter, but just what GPU in the "7800 series" is it that you have? I also find it slightly strange that Windows wouldn't give the exact name, but what do I know.
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Re: Why is the game a laggy shitheap

Postby Glorthan » Fri Oct 09, 2015 5:07 pm

kilakan wrote:It sounds like a mixture of things causing your lag JC. Your cpu is bottle-necking, your gpu is also a pretty old AMD model (even new R3-R9 amd models lag a tiny bit on HnH, it's poorly optimized for them as far as I can tell.)

Uh the Rx-2xx series is a rebrand of the 7xxx series... Apart from the flagships, they are the exact same cards, albeit some with altered stock clocks (unimportant as you can change clocks with a dozen utilities without voiding warranty or affecting longevity). The whole purpose is to fool consumers into buying the same products again :roll:. His card either equivalent to a 270x (7870) or slightly weaker (7850), but both are far stronger than a 260x.
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Re: Why is the game a laggy shitheap

Postby Biddas » Fri Oct 09, 2015 5:08 pm

if you use notebook you will get always low fps ........but sometimes is ok .
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Re: Why is the game a laggy shitheap

Postby MightySheep » Fri Oct 09, 2015 5:18 pm

The first thing I noticed when I clicked your vid is beehives

I'm convinced beehives are causing problems with fps but havent really tested it
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Re: Why is the game a laggy shitheap

Postby loftar » Fri Oct 09, 2015 8:13 pm

Glorthan wrote:Uh the Rx-2xx series is a rebrand of the 7xxx series...

Indeed, under all circumstances I very much doubt the GPU is insufficient. If anything, I would perhaps not be too surprised if it turned out that it was using the iGPU instead, but that's what I'm hoping that the data from :stats on would show.
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Re: Why is the game a laggy shitheap

Postby Archiplex » Fri Oct 09, 2015 8:30 pm

MightySheep wrote:The first thing I noticed when I clicked your vid is beehives

I'm convinced beehives are causing problems with fps but havent really tested it



Beehives and full trash stockpiles do indeed cause drops in fps.
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Re: Why is the game a laggy shitheap

Postby shubla » Fri Oct 09, 2015 9:10 pm

Archiplex wrote:
MightySheep wrote:The first thing I noticed when I clicked your vid is beehives

I'm convinced beehives are causing problems with fps but havent really tested it



Beehives and full trash stockpiles do indeed cause drops in fps.

Best defence tactic atm is to buy very powerful rig. And build your place full of beehives and garbage stockpiles.
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Re: Why is the game a laggy shitheap

Postby jordancoles » Fri Oct 09, 2015 10:14 pm

Koyu wrote:So, its definitely CPU problem and the game also properly uses all the cores - thats why it went a bit worse with changing affinity.

There are some ways to decrease the CPU bottleneck: optimize the game (where optimizing any program always takes shitload of time).
Play around a bit more with OBS setting trying to configure it to take the least possible amount of CPU, or try using a program that uses GPU to catch screen output.
Try out unparking CPU cores: http://coderbag.com/Programming-C/CPU-core-parking-manager . It should make your CPU work a bit faster, increasing energy usage, so also temperatures (only slightly difference).
Try overclocking CPU if your cooling isn't bad and dont have high temperatures when it runs on max stress.
Buy new CPU - most shitty advice but always works.

Well also try out turning everything off and try stuff that would decrease any CPU usage.

Also a question, does it start to lag the moment you turn on the game with OBS, or when you are already playing a bit, like 10-20 minutes?

It starts lagging the second OBS starts grabbing a replay buffer and it stays that way
Any other games I've done this with have lost maybe 5 fps, but none of them have shit-canned this badly
I have the tab for this program pulled up but I'm hesitant to try it atm
I feel like my computer could keep the temp down decently but I'm not sure, I'll test it if these other options don't work out

lachlaan wrote:Have you managed to check which GPU is being used for what? If it's FPS issues alone, then it might be a case of the recording software's encoding using the integrated graphics, which is (i believe) basically your CPU load being hogged. I've seen similar issues with certain programs using drivers that only solicit integrated graphics usage for what they think is lower GPU load , but which in turn murders the system.

Triple-check which GPU is under load with GPU-z or whatever other tool you might find.

Alternatively try that VirtualVM thinger to see what part of the game eats so much processing power. But my bet is on the recording software making your system think it needs to switch to integrated graphics.

I've picked up GPU-Z
Please give me some steps to follow to check what you're asking me to check. The program recognizes my intel HD graphics 4000 and my radeon 7800 so I can look at both

Granger wrote:You could also take a peek inside the BIOS if you're able to disable onboard (on-CPU) graphics.

About your ping: Please post the output of
Code: Select all
tracert game.havenandhearth.com

run in cmd.exe

Code: Select all
C:\>tracert game.havenandhearth.com

Routenverfolgung zu ansgar.seatribe.se [213.239.201.139] über maximal 30 Abschnitte:

  1    <1 ms    <1 ms    <1 ms  fritz.box [192.168.0.1]
  2    31 ms    31 ms    31 ms  62.52.200.134
  3    43 ms    30 ms    30 ms  ae2-0.0002.dbrx.03.ham.de.net.telefonica.de [62.53.10.16]
  4    37 ms    37 ms    64 ms  ae8-0.0001.corx.02.ham.de.net.telefonica.de [62.53.10.13]
  5    37 ms    37 ms    37 ms  ae6-0.0001.corx.02.fra.de.net.telefonica.de [62.53.0.49]
  6    38 ms    37 ms    37 ms  ae21-0.02.xd.0001-01.fra.de.net.telefonica.de [62.53.0.81]
  7    37 ms    37 ms    63 ms  et-7-1-0-0.0002.prrx.01.fra.de.net.telefonica.de [62.53.11.231]
  8    37 ms    37 ms    37 ms  decix-gw.hetzner.de [80.81.192.164]
  9    38 ms    37 ms    36 ms  core1.hetzner.de [213.239.245.6]
 10    41 ms    42 ms    41 ms  core22.hetzner.de [213.239.245.178]
 11    42 ms    88 ms    42 ms  juniper2.rz13.hetzner.de [213.239.245.122]
 12    45 ms    43 ms    46 ms  hos-tr3.ex3k7.rz13.hetzner.de [213.239.224.72]
 13    43 ms    42 ms    44 ms  ansgar.seatribe.se [213.239.201.139]

Ablaufverfolgung beendet.

This is from my system, one can clearly see that my ADSL uplink is guilty for ~ 3/4 of the time spend on the roundtrip.
Maybe something interesting comes up in your case too.

Mine seems pretty long, but doesn't mean much to me.

Code: Select all
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

C:\Users\User>tracert game.havenandhearth.com

Tracing route to ansgar.seatribe.se [213.239.201.139]
over a maximum of 30 hops:

  1     1 ms    <1 ms    <1 ms  192.168.1.254
  2    16 ms    19 ms    16 ms  10.145.216.1
  3    33 ms    33 ms    32 ms  STTLWAWBCI01.bb.telus.com [75.154.217.108]
  4    38 ms    36 ms    37 ms  te0-0-0-8.ccr21.sea02.atlas.cogentco.com [154.54
.10.45]
  5    59 ms    57 ms    58 ms  be2085.ccr21.slc01.atlas.cogentco.com [154.54.2.
198]
  6    67 ms    67 ms    68 ms  be2127.ccr22.den01.atlas.cogentco.com [154.54.25
.69]
  7    81 ms    79 ms    79 ms  be2130.ccr22.mci01.atlas.cogentco.com [154.54.26
.122]
  8    88 ms    89 ms    88 ms  be2157.ccr42.ord01.atlas.cogentco.com [154.54.6.
118]
  9   100 ms    99 ms    99 ms  be2185.ccr22.cle04.atlas.cogentco.com [154.54.43
.178]
 10   103 ms   104 ms   104 ms  be2597.ccr22.yyz02.atlas.cogentco.com [154.54.31
.90]
 11   110 ms   111 ms   110 ms  be2093.ccr22.ymq02.atlas.cogentco.com [154.54.44
.106]
 12   184 ms   183 ms   183 ms  be2385.ccr22.lpl01.atlas.cogentco.com [154.54.44
.142]
 13   197 ms   195 ms   197 ms  be2183.ccr42.ams03.atlas.cogentco.com [154.54.58
.70]
 14   201 ms   200 ms   200 ms  be2262.ccr42.fra03.atlas.cogentco.com [154.54.37
.34]
 15   210 ms   211 ms   211 ms  be2229.ccr22.muc03.atlas.cogentco.com [154.54.38
.58]
 16   208 ms   208 ms   207 ms  be2270.rcr21.nue01.atlas.cogentco.com [154.54.37
.217]
 17   210 ms   210 ms   211 ms  te0-0-1-0.nr11.b040138-0.nue01.atlas.cogentco.co
m [154.25.0.10]
 18   271 ms   274 ms   274 ms  xae0-174.nbg30.core-backbone.com [149.6.158.10]

 19   275 ms   275 ms   275 ms  core11.hetzner.de [213.239.203.137]
 20   277 ms   275 ms   273 ms  core22.hetzner.de [213.239.245.226]
 21   278 ms   277 ms   278 ms  juniper2.rz13.hetzner.de [213.239.245.122]
 22   280 ms   287 ms   286 ms  hos-tr3.ex3k7.rz13.hetzner.de [213.239.224.72]
 23   278 ms   277 ms   278 ms  ansgar.seatribe.se [213.239.201.139]

Trace complete.

C:\Users\User>


IntotheWild wrote:try this ... http://www.vpngate.net/en/ and use a gate from france. you can use the build in windows L2TP/IPsec way.

I'll add this to the list of other things to try, this would be trying to lower my ping yes?

loftar wrote:I don't know about video capture, but just for the record, without any such things being in place, what does the client say when you have turned ":stats on"? I'm referring specifically to the "Rendered" and "FPS" lines (including the idle counters). Do the problems only manifest themselves in a complex village, or in the wilderness as well?

As for your Radeon card, I'm curious -- not that I think it should probably matter, but just what GPU in the "7800 series" is it that you have? I also find it slightly strange that Windows wouldn't give the exact name, but what do I know.

Here http://www.amazon.com/Sapphire-Radeon-P ... B008MJHS8I

And I will test outside with and without OBS, then inside with and without

So, outside in the middle of nowhere without OBS recording a buffer
Rendered: 378+0(0)
FPS: 99 (Surprisingly)

With OBS on
Rendered: 406+0(0)
FPS: 45-50

^That is with literally nothing but trees on my screen (Upon walking up to my village walls with OBS on my fps dropped to 23 and 800+ rendered)

Now to go back inside the base...

In base with OBS off standing in my plot
Rendered: 1,397+61(1,956)
FPS: 39

In my plot with OBS on
Rendered: 1,398+61(1,956)
FPS: 17-19

MightySheep wrote:The first thing I noticed when I clicked your vid is beehives

I'm convinced beehives are causing problems with fps but havent really tested it

As a test, this is in my plot with OBS on and 23 beehives within render distance
Rendered: 1,383+72(2,700)
FPS: 17

At the idol with only 1 beehive in render (the idol has a mansion, an idol, some crates and industry objects, it also has about 40 brick stockpiles)
Rendered: 896+27(900)
FPS: 35

Simple crops turned on, shadows off
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Why is the game a laggy shitheap

Postby jordancoles » Fri Oct 09, 2015 10:15 pm

Without OBS standing at the idol with 1 beehive in render
Rendered: 896+27(900)
FPS: 75

In my plot with 23 beehives in render + 2 trash stockpiles
Rendered: 1,402+49(2,691)
FPS: 37
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Why is the game a laggy shitheap

Postby MagicManICT » Fri Oct 09, 2015 10:55 pm

Sever wrote:
jordancoles wrote:Also, can high ping = low fps? I don't feel like it does

That should never happen, it shouldn't even be possible.

It can, actually, if the networking system is tied in with the processing of the video frames. You start getting lag, and fps will start dropping.
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