Koyu wrote:So, its definitely CPU problem and the game also properly uses all the cores - thats why it went a bit worse with changing affinity.
There are some ways to decrease the CPU bottleneck: optimize the game (where optimizing any program always takes shitload of time).
Play around a bit more with OBS setting trying to configure it to take the least possible amount of CPU, or try using a program that uses GPU to catch screen output.
Try out unparking CPU cores:
http://coderbag.com/Programming-C/CPU-core-parking-manager . It should make your CPU work a bit faster, increasing energy usage, so also temperatures (only slightly difference).
Try overclocking CPU if your cooling isn't bad and dont have high temperatures when it runs on max stress.
Buy new CPU - most shitty advice but always works.
Well also try out turning everything off and try stuff that would decrease any CPU usage.
Also a question, does it start to lag the moment you turn on the game with OBS, or when you are already playing a bit, like 10-20 minutes?
It starts lagging the second OBS starts grabbing a replay buffer and it stays that way
Any other games I've done this with have lost maybe 5 fps, but none of them have shit-canned this badly
I have the tab for this program pulled up but I'm hesitant to try it atm
I feel like my computer could keep the temp down decently but I'm not sure, I'll test it if these other options don't work out
lachlaan wrote:Have you managed to check which GPU is being used for what? If it's FPS issues alone, then it might be a case of the recording software's encoding using the integrated graphics, which is (i believe) basically your CPU load being hogged. I've seen similar issues with certain programs using drivers that only solicit integrated graphics usage for what they think is lower GPU load , but which in turn murders the system.
Triple-check which GPU is under load with GPU-z or whatever other tool you might find.
Alternatively try that VirtualVM thinger to see what part of the game eats so much processing power. But my bet is on the recording software making your system think it needs to switch to integrated graphics.
I've picked up GPU-Z
Please give me some steps to follow to check what you're asking me to check. The program recognizes my intel HD graphics 4000 and my radeon 7800 so I can look at both
Granger wrote:You could also take a peek inside the BIOS if you're able to disable onboard (on-CPU) graphics.
About your ping: Please post the output of
- Code: Select all
tracert game.havenandhearth.com
run in cmd.exe
- Code: Select all
C:\>tracert game.havenandhearth.com
Routenverfolgung zu ansgar.seatribe.se [213.239.201.139] über maximal 30 Abschnitte:
1 <1 ms <1 ms <1 ms fritz.box [192.168.0.1]
2 31 ms 31 ms 31 ms 62.52.200.134
3 43 ms 30 ms 30 ms ae2-0.0002.dbrx.03.ham.de.net.telefonica.de [62.53.10.16]
4 37 ms 37 ms 64 ms ae8-0.0001.corx.02.ham.de.net.telefonica.de [62.53.10.13]
5 37 ms 37 ms 37 ms ae6-0.0001.corx.02.fra.de.net.telefonica.de [62.53.0.49]
6 38 ms 37 ms 37 ms ae21-0.02.xd.0001-01.fra.de.net.telefonica.de [62.53.0.81]
7 37 ms 37 ms 63 ms et-7-1-0-0.0002.prrx.01.fra.de.net.telefonica.de [62.53.11.231]
8 37 ms 37 ms 37 ms decix-gw.hetzner.de [80.81.192.164]
9 38 ms 37 ms 36 ms core1.hetzner.de [213.239.245.6]
10 41 ms 42 ms 41 ms core22.hetzner.de [213.239.245.178]
11 42 ms 88 ms 42 ms juniper2.rz13.hetzner.de [213.239.245.122]
12 45 ms 43 ms 46 ms hos-tr3.ex3k7.rz13.hetzner.de [213.239.224.72]
13 43 ms 42 ms 44 ms ansgar.seatribe.se [213.239.201.139]
Ablaufverfolgung beendet.
This is from my system, one can clearly see that my ADSL uplink is guilty for ~ 3/4 of the time spend on the roundtrip.
Maybe something interesting comes up in your case too.
Mine seems pretty long, but doesn't mean much to me.
- Code: Select all
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\User>tracert game.havenandhearth.com
Tracing route to ansgar.seatribe.se [213.239.201.139]
over a maximum of 30 hops:
1 1 ms <1 ms <1 ms 192.168.1.254
2 16 ms 19 ms 16 ms 10.145.216.1
3 33 ms 33 ms 32 ms STTLWAWBCI01.bb.telus.com [75.154.217.108]
4 38 ms 36 ms 37 ms te0-0-0-8.ccr21.sea02.atlas.cogentco.com [154.54
.10.45]
5 59 ms 57 ms 58 ms be2085.ccr21.slc01.atlas.cogentco.com [154.54.2.
198]
6 67 ms 67 ms 68 ms be2127.ccr22.den01.atlas.cogentco.com [154.54.25
.69]
7 81 ms 79 ms 79 ms be2130.ccr22.mci01.atlas.cogentco.com [154.54.26
.122]
8 88 ms 89 ms 88 ms be2157.ccr42.ord01.atlas.cogentco.com [154.54.6.
118]
9 100 ms 99 ms 99 ms be2185.ccr22.cle04.atlas.cogentco.com [154.54.43
.178]
10 103 ms 104 ms 104 ms be2597.ccr22.yyz02.atlas.cogentco.com [154.54.31
.90]
11 110 ms 111 ms 110 ms be2093.ccr22.ymq02.atlas.cogentco.com [154.54.44
.106]
12 184 ms 183 ms 183 ms be2385.ccr22.lpl01.atlas.cogentco.com [154.54.44
.142]
13 197 ms 195 ms 197 ms be2183.ccr42.ams03.atlas.cogentco.com [154.54.58
.70]
14 201 ms 200 ms 200 ms be2262.ccr42.fra03.atlas.cogentco.com [154.54.37
.34]
15 210 ms 211 ms 211 ms be2229.ccr22.muc03.atlas.cogentco.com [154.54.38
.58]
16 208 ms 208 ms 207 ms be2270.rcr21.nue01.atlas.cogentco.com [154.54.37
.217]
17 210 ms 210 ms 211 ms te0-0-1-0.nr11.b040138-0.nue01.atlas.cogentco.co
m [154.25.0.10]
18 271 ms 274 ms 274 ms xae0-174.nbg30.core-backbone.com [149.6.158.10]
19 275 ms 275 ms 275 ms core11.hetzner.de [213.239.203.137]
20 277 ms 275 ms 273 ms core22.hetzner.de [213.239.245.226]
21 278 ms 277 ms 278 ms juniper2.rz13.hetzner.de [213.239.245.122]
22 280 ms 287 ms 286 ms hos-tr3.ex3k7.rz13.hetzner.de [213.239.224.72]
23 278 ms 277 ms 278 ms ansgar.seatribe.se [213.239.201.139]
Trace complete.
C:\Users\User>
IntotheWild wrote:try this ...
http://www.vpngate.net/en/ and use a gate from france. you can use the build in windows L2TP/IPsec way.
I'll add this to the list of other things to try, this would be trying to lower my ping yes?
loftar wrote:I don't know about video capture, but just for the record, without any such things being in place, what does the client say when you have turned ":stats on"? I'm referring specifically to the "Rendered" and "FPS" lines (including the idle counters). Do the problems only manifest themselves in a complex village, or in the wilderness as well?
As for your Radeon card, I'm curious -- not that I think it should probably matter, but just what GPU in the "7800 series" is it that you have? I also find it slightly strange that Windows wouldn't give the exact name, but what do I know.
Here
http://www.amazon.com/Sapphire-Radeon-P ... B008MJHS8IAnd I will test outside with and without OBS, then inside with and without
So, outside in the middle of nowhere without OBS recording a buffer
Rendered: 378+0(0)
FPS: 99 (Surprisingly)
With OBS on
Rendered: 406+0(0)
FPS: 45-50
^That is with literally nothing but trees on my screen (Upon walking up to my village walls with OBS on my fps dropped to 23 and 800+ rendered)
Now to go back inside the base...
In base with OBS off standing in my plot
Rendered: 1,397+61(1,956)
FPS: 39
In my plot with OBS on
Rendered: 1,398+61(1,956)
FPS: 17-19
MightySheep wrote:The first thing I noticed when I clicked your vid is beehives
I'm convinced beehives are causing problems with fps but havent really tested it
As a test, this is in my plot with OBS on and 23 beehives within render distance
Rendered: 1,383+72(2,700)
FPS: 17
At the idol with only 1 beehive in render (the idol has a mansion, an idol, some crates and industry objects, it also has about 40 brick stockpiles)
Rendered: 896+27(900)
FPS: 35
Simple crops turned on, shadows off