Interstellar's Hypercube (AKA Crazy Graphical Glitch)

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby loftar » Sun Sep 13, 2015 1:38 am

Jeff wrote:Maybe it is due of some graphical element that gets processed, cached and reused during the session - but ends up having some fault during the processing phase?

I really can't say I'm sure, but I suspect it is closely related to the "Required X remaining elements in buffer, only had Y" crash, in that the state of some transfer buffer somehow gets garbled somewhere in the process. I think it's very strange that it seems to happen primarily to static objects, however, since their buffers should never be modified again after they're initially created.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby jorb » Sun Sep 13, 2015 2:27 am

loftar wrote:I think it's very strange that it seems to happen primarily to static objects, however, since their buffers should never be modified again after they're initially created.


Then perhaps therein lies precisely the problem?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby Sever » Sun Sep 13, 2015 7:57 am

The chairs can travel at warp 10 now.There's one in the corner and one in front of me, facing opposite each other.

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Come back two hours earlier.
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby smileyguy4you » Sun Sep 13, 2015 6:44 pm

my chieftain hat started going crazy this morning
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby jorb » Sun Sep 13, 2015 6:46 pm

lol. Is this a bug or a feature?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby smileyguy4you » Sun Sep 13, 2015 6:47 pm

jorb wrote:lol. Is this a bug or a feature?


haha not 100% sure but im enjoying the new hat feature!
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby smileyguy4you » Sun Sep 13, 2015 6:50 pm

the hat seems to have some magnetic properties, i now collected part of the palisade i walked by :lol:

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here it is apearing/disapearing when i walk by in an area...lol

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after my 6th or 7th time going in and out of a house, its back to normal
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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby MightySheep » Sun Sep 13, 2015 10:11 pm

spacial anomoly detected at the foot of a caprifole berry bush

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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby Kirche » Mon Sep 14, 2015 2:48 am

started chopping logs and dropping them on the ground, had to alt tab to read a steam message and i came back to this :shock:


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Re: Interstellar's Hypercube (AKA Crazy Graphical Glitch)

Postby loftar » Mon Sep 14, 2015 3:18 am

Kirche wrote:started chopping logs and dropping them on the ground, had to alt tab to read a steam message and i came back to this

Were the blocks that way from the outset, or were they working from the beginning and only then "turned bad"?
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