Jeff wrote:Maybe it is due of some graphical element that gets processed, cached and reused during the session - but ends up having some fault during the processing phase?
I really can't say I'm sure, but I suspect it is closely related to the "Required X remaining elements in buffer, only had Y" crash, in that the state of some transfer buffer somehow gets garbled somewhere in the process. I think it's very strange that it seems to happen primarily to static objects, however, since their buffers should never be modified again after they're initially created.