MagicManICT wrote:When you press the colon key ':', it opens the command console.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Ragnar214 wrote:My fan is no longer screaming (And I have a pretty high end PC) It used to scream playing this. I thought it was the graphics.
loftar wrote:Ragnar214 wrote:My fan is no longer screaming (And I have a pretty high end PC) It used to scream playing this. I thought it was the graphics.
I find it extremely hard to imagine that the audiobuf command would change that, though. It doesn't change the total CPU usage of the audio thread, only how much audio it buffers at a time. Then again, of course, I can't really imagine why any value above 1024 should be necessary to begin with, since that's already more than 20 ms of latency sensitivity.
Thinking about it, could it potentially be that some audio drivers have some extreme overhead in submitting an audio buffer? Do you guys who have audio troubles have some particular sound card in common?
Granger wrote:Fuck off, please go grow yourself some decency.
strpk0 wrote:Could using integrated audio chips be the problem here? I'd imagine most if not all people nowadays don't bother purchasing fancy dedicated audio cards, and instead just settle for the motherboard solution.
Do you use a fancy audio card? Could be why the sound is fine for you, if so. I'm using a Realtek ALC662 and do have pretty bad audio stutter issues, for the record.
strpk0 wrote:Could using integrated audio chips be the problem here?
MagicManICT wrote:For software processing, any latency in CPU processing (low frame rates, etc) are going to seriously hinder audio performance, too.
Granger wrote:I noticed sound always being fine with one client open, having multiple of them the stuttering happens.
loftar wrote:Ragnar214 wrote:My fan is no longer screaming (And I have a pretty high end PC) It used to scream playing this. I thought it was the graphics.
I find it extremely hard to imagine that the audiobuf command would change that, though. It doesn't change the total CPU usage of the audio thread, only how much audio it buffers at a time. Then again, of course, I can't really imagine why any value above 1024 should be necessary to begin with, since that's already more than 20 ms of latency sensitivity.
Thinking about it, could it potentially be that some audio drivers have some extreme overhead in submitting an audio buffer? Do you guys who have audio troubles have some particular sound card in common?
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