Animation Strangeness Megathread

The worst monsters in the Hearthlands warp the fabric of space and time...

Animation Strangeness Megathread

Postby aikidragon » Fri Sep 04, 2015 11:44 am

Mod Note: Please put any strangeness with animation in this thread, be it a workstation, horses, etc. These are getting posted way too often and people aren't looking through bugs to see if an issue has been reported yet. Please check bug reports for similar posts before posting a new thread.

There are some oddities regarding the cauldron usage, that being the animation stance and your actual place in the world..
Brief explanation incoming: Cauldron has a model with a huge wooden spoon attached to it. No matter the direction you're coming, your 3D model will teleport to the side of the spoon, but your actual instance in the world will remain in the same spot as where you had accessed the cauldron.
I know this may be intended to prevent being stuck in some areas (behind a cave wall, for instance), but there may be a solution involving the rotation of the spoon, relative to the cauldron itself, to prevent peculiar behavior to happen.

Relevant gif with a demonstration:
Image
User avatar
aikidragon
 
Posts: 192
Joined: Sun Nov 20, 2011 11:38 am

Re: Cauldron Animation Stance

Postby APXEOLOG » Fri Sep 04, 2015 12:12 pm

That's only a visual thing. All mechanics have it, for example loom.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1267
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Cauldron Animation Stance

Postby aikidragon » Fri Sep 04, 2015 12:14 pm

APXEOLOG wrote:That's only a visual thing. All mechanics have it, for example loom.

Perhaps make it/them accessible only from certain directions.
User avatar
aikidragon
 
Posts: 192
Joined: Sun Nov 20, 2011 11:38 am

Re: Cauldron Animation Stance

Postby jorb » Fri Sep 04, 2015 12:53 pm

aikidragon wrote:
APXEOLOG wrote:That's only a visual thing. All mechanics have it, for example loom.

Perhaps make it/them accessible only from certain directions.


That was how it was in the first implementation, and if you want to have to discover and approach the magical interaction side of every damn object, well, then I'm not with you. The graphical oddities the current regime can produce are vastly preferable to having to bounce against everything four times before you manage to approach it correctly.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Cauldron Animation Stance

Postby MagicManICT » Fri Sep 04, 2015 5:42 pm

maybe an arrow on some of these things indicating which side is "front" when you place it that goes away when you're not carrying or placing?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

Re: Cauldron Animation Stance

Postby Granger » Fri Sep 04, 2015 7:36 pm

Maybe just rotate the cauldron, instead of teleporting the toon?

It is annoing when you think great, i could grab something from the container behind me just to be blocked by the cauldron because you're in reality on the other side of it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Cauldron Animation Stance

Postby jorb » Fri Sep 04, 2015 7:40 pm

Granger wrote:Maybe just rotate the cauldron, instead of teleporting the toon?

It is annoing when you think great, i could grab something from the container behind me just to be blocked by the cauldron because you're in reality on the other side of it.


We've considered that, but it obviously doesn't work for static structures.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Horse animation broken

Postby Chiprel2 » Mon Sep 07, 2015 4:23 am

1. Get on a horse.
Image

2. Use cauldron.
Image

3. Become a majestic creature.
Image
Image

Pics taken on :cam best or however you guys call it.
Chiprel2
 
Posts: 125
Joined: Sun Nov 17, 2013 5:28 am

Re: Horse animation broken

Postby jorb » Mon Sep 07, 2015 7:01 am

Known. Horses have some wonky behaviors. Thanks. Locking.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Churning butter from inside of a wall

Postby Luckdemon » Tue Sep 08, 2015 3:37 am

Step 1. Make churn.
Step 2. Love churn.
Image
Step 3. Prepare to churn.
Image
Step 4. Proceed to make the wall churn out a bunch of white goop all over the floor.
Image

In all seriousness, you can clip into the wall, it's just a visual bug, moving restores your original position. It does not impede combat or anything, it's strictly visual.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
Luckdemon
 
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Next

Return to Bugs

Who is online

Users browsing this forum: No registered users and 47 guests

cron