There are some oddities regarding the cauldron usage, that being the animation stance and your actual place in the world..
Brief explanation incoming: Cauldron has a model with a huge wooden spoon attached to it. No matter the direction you're coming, your 3D model will teleport to the side of the spoon, but your actual instance in the world will remain in the same spot as where you had accessed the cauldron.
I know this may be intended to prevent being stuck in some areas (behind a cave wall, for instance), but there may be a solution involving the rotation of the spoon, relative to the cauldron itself, to prevent peculiar behavior to happen.
Relevant gif with a demonstration: